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David Ludwig 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Thanks to Eric Wing for the heads-up on this!
2014-11-15 10:19:39 -05:00
VisualC [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
Xcode [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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android-project Fixed bug 2759 - Android findLibrary() returns NULL 2014-10-24 11:53:34 +02:00
build-scripts Fixed gcc-fat.sh failing to build Objective-C sources correctly. 2014-11-14 11:21:15 -05:00
cmake Fixed syntax error in cmake file. 2014-10-17 23:10:33 +02:00
debian [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
docs WinRT: updated docs to include details of recently-expanded GLES2 support 2014-11-02 11:26:54 -05:00
include WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
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src WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' 2014-11-15 10:19:39 -05:00
test Added missing brackets in test source assert messages. 2014-11-07 10:02:45 +01:00
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CMakeLists.txt Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
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configure Updated configure based on recent configure.in changes 2014-10-15 16:26:51 +00:00
configure.in Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
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README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)