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Frank Praznik 649556befa win32: Let windows manage the floating state unless explicitly overridden
Windows doesn't inform applications if the window is in the docked/tiled state, so let windows manage the window size when restoring from a fixed-size state, unless the application explicitly requested a new size/position.

Fixes the video_getSetWindowState test.
2024-01-13 15:24:25 -08:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
VisualC Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
VisualC-GDK Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
VisualC-WinRT Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
Xcode Updated copyright for 2024 2024-01-01 13:15:26 -08:00
android-project AndroidShowToast: make OneShotTask members private final 2024-01-01 08:31:34 -08:00
build-scripts Updated copyright for 2024 2024-01-01 13:15:26 -08:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs Sync SDL3 wiki -> header 2024-01-08 19:55:19 +00:00
include WinMain is specified by the Win32 API as having extern "C" linkage 2024-01-10 06:25:49 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src win32: Let windows manage the floating state unless explicitly overridden 2024-01-13 15:24:25 -08:00
test testgeometry: allow to use arrows to move the triangle 2024-01-12 11:53:34 -08:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
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.gitignore Ignore all surface comparison output files in the testautomation directory 2023-12-19 08:48:44 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 2024-01-04 17:46:07 +01:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Remove SDL_{Set,Get}SurfaceScale(). 2023-12-22 02:08:49 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)