SDL/include/SDL3
Sam Lantinga 3875ef4552 Removed duplicated line (thanks @sechshelme!)
Fixes https://github.com/libsdl-org/SDL/issues/9264
2024-03-13 13:47:32 -07:00
..
SDL.h camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00
SDL_assert.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_atomic.h Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
SDL_audio.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_begin_code.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_bits.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendmode.h blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. 2024-01-25 17:48:12 -05:00
SDL_camera.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_clipboard.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_close_code.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_copying.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_cpuinfo.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_egl.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_endian.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_error.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_events.h Re-added balls to the SDL joystick API 2024-03-10 21:30:14 -07:00
SDL_filesystem.h Fix typo in SDL_filesystem.h 2024-02-27 08:58:45 -08:00
SDL_gamepad.h Fixed the documentation for SDL_GetGamepadMappings() 2024-03-01 01:55:56 -08:00
SDL_guid.h Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
SDL_haptic.h Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 2024-01-25 08:21:01 -08:00
SDL_hidapi.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hints.h Add DualShock 3 HIDAPI support on Windows (#9144) 2024-03-10 20:08:36 -07:00
SDL_init.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_intrin.h SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
SDL_joystick.h Re-added balls to the SDL joystick API 2024-03-10 21:30:14 -07:00
SDL_keyboard.h document that text input is on by default 2024-01-27 15:18:05 -08:00
SDL_keycode.h Revert "Change `SDL_Keycode` type to an enum" 2024-03-07 06:58:43 -08:00
SDL_loadso.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_locale.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_log.h Document that the default log priority is error, not critical 2024-01-27 15:45:38 -08:00
SDL_main.h main: Indented SDL_main headers for readability, removed SDL2 compat macros. 2024-01-25 17:39:38 -05:00
SDL_main_impl.h main: Indented SDL_main headers for readability, removed SDL2 compat macros. 2024-01-25 17:39:38 -05:00
SDL_messagebox.h Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_metal.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_misc.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_mouse.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_mutex.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_oldnames.h Re-added balls to the SDL joystick API 2024-03-10 21:30:14 -07:00
SDL_opengl.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_opengl_glext.h replaced line comments in public header. 2023-02-04 10:02:10 +03:00
SDL_opengles.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_opengles2.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_opengles2_gl2.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2ext.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2platform.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_khrplatform.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_pen.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_pixels.h Sync SDL3 wiki -> header 2024-03-07 00:20:27 +00:00
SDL_platform.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_platform_defines.h Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
SDL_power.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_properties.h Add missing include 2024-03-03 09:37:59 -08:00
SDL_quit.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rect.h Removed unused headers from SDL_rect.h 2024-03-03 11:33:59 -08:00
SDL_render.h Removed duplicated line (thanks @sechshelme!) 2024-03-13 13:47:32 -07:00
SDL_revision.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rwops.h remove stale / wrong information from SDL_RWread() documentation 2024-03-08 18:55:19 +03:00
SDL_scancode.h Clarified that SDL scancodes are unaffected by keyboard layout 2024-02-07 09:33:27 -08:00
SDL_sensor.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_stdinc.h stdlib: qsort and bsearch changes. 2024-03-01 08:28:12 -05:00
SDL_surface.h Revert "Added SDL_FLIP_DIAGONAL" 2024-03-10 15:20:36 -07:00
SDL_system.h Sync SDL3 wiki -> header 2024-02-13 17:07:23 +00:00
SDL_test.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_assert.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_common.h Use `SDL_WindowFlags` in public headers 2024-03-06 15:08:12 -08:00
SDL_test_compare.h Made SDL_ReadSurfacePixel a public function 2024-01-18 07:00:10 -08:00
SDL_test_crc32.h Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
SDL_test_font.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_fuzzer.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_harness.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_log.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_md5.h Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
SDL_test_memory.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_test_random.h Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
SDL_thread.h SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) 2024-01-24 06:28:10 +03:00
SDL_timer.h Updated SDL_TimerID to use the same type as other IDs in SDL 2024-01-18 07:08:15 -08:00
SDL_touch.h Use specific types in SDL_touch.h 2024-03-06 10:35:20 -08:00
SDL_version.h Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_video.h The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum 2024-03-07 03:39:06 -08:00
SDL_vulkan.h Reverted SDL_Vulkan_GetInstanceExtensions() API change 2024-03-05 13:39:42 -08:00