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Sam Lantinga 74d83ead35 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta

The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.

The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
2015-05-04 21:47:40 -07:00
VisualC Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
VisualC-WinRT Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Xcode Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity 2015-04-26 20:46:07 -07:00
Xcode-iOS Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
acinclude Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
android-project Remove trailing spaces in Android source code. 2015-04-08 12:14:36 +02:00
build-scripts Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
cmake Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
debian Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
docs Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
include Fixed typos in header file documentation comments. 2015-04-22 21:43:22 +02:00
premake Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
src Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 2015-05-04 21:47:40 -07:00
test checkkeys: report SDL_TEXTEDITING events. 2015-05-01 01:19:00 -04:00
visualtest Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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BUGS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
CMakeLists.txt CMake: Slightly better fix for installation target (thanks, Anthony!). 2015-04-22 20:25:19 -04:00
COPYING.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
CREDITS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
INSTALL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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README-SDL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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cmake_uninstall.cmake.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
configure Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 2015-04-25 20:49:26 -04:00
configure.in Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 2015-04-25 20:49:26 -04:00
sdl2-config.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2.m4 Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2.pc.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00

README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)