SDL/include
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
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SDL3 begin_code.h: add gcc version checks to the alloc_size attributes. 2022-11-30 11:33:32 +03:00
build_config Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00