SDL/premake/VisualC
Ryan C. Gordon 979de761c9 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
..
VS2008 audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
VS2010 audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
VS2012 audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
build-scripts Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00