Go to file
J?rgen Tjern? 782d590b77 Fix non-power-of-two shaped windows.
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
2014-09-02 14:14:23 -07:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT Made the latest XInput + Haptic changes compile and run on WinRT 2014-07-04 18:20:23 -04:00
Xcode Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
build-scripts Fixed the cmake-guided static analysis and use it by default. 2014-08-20 01:21:45 -04:00
cmake Fixed bug 2683 - Raspberry PI support using CMake 2014-08-16 23:28:40 -07:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs Added note about libibus-1.0-dev to the Linux README. 2014-08-21 23:03:38 -04:00
include Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
premake Fixed bug 2696 - Mac: fix display mode refresh rate calculation 2014-08-23 10:47:50 -07:00
src Fix non-power-of-two shaped windows. 2014-09-02 14:14:23 -07:00
test Fixed typos in test program. 2014-08-20 22:51:56 +02:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
BUGS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CMakeLists.txt Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
COPYING.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CREDITS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.pandora Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.wiz Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
SDL2.spec.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
TODO.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
autogen.sh Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
configure Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
configure.in Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
sdl2-config.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.m4 Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.pc.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00

README.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)