SDL/docs
Ryan C. Gordon 57bfed79e2
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README-android.md Revert "Removed reference to ant project." 2021-07-07 13:30:48 -07:00
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README-emscripten.md Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
README-gesture.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-git.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-hg.md Deprecate SDL_GetRevisionNumber and update things for git instead of hg. 2021-02-12 14:31:38 -05:00
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README-kmsbsd.md KMSDRM on Dragonfly BSD doesn't work without being root 2021-05-12 09:26:23 -07:00
README-linux.md Update the Linux build instructions 2021-02-25 19:24:50 +03:00
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README-raspberrypi.md audio: Added ARM NEON versions of audio converters. 2018-05-16 02:03:06 -04:00
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README-windows.md Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
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README.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
doxyfile Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.md

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org