SDL/src
Pierre-Loup A. Griffais 833cfe534a Remove the RaiseWindow call from OnWindowRestored for now.
It seems like a net improvement in all the scenarios Sam and I could
think of, and looking at hg history it was added for fullscreen
window management specifically. Much of that code has changed since
then, but maybe it needs to stay there for that and simply be moved
to a fullscreen condition check.

It would solve this issue:

https://bugzilla.libsdl.org/show_bug.cgi?id=2439

As well as cases where on SteamOS, we hide/show specific Steam
overlay windows while expecting them to stay in the background, since
changing the window stacking order really angers the NVIDIA driver.

CR: Sam.
2014-03-26 12:54:51 -07:00
..
atomic Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
audio Patched to compile on C89 compilers, removed more streamer code. 2014-03-20 18:00:41 -04:00
core WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 2014-03-24 22:51:03 -04:00
cpuinfo Static analysis fix: Value stored to '[bcd]' is never read. 2014-03-19 16:55:38 -04:00
dynapi Don't overwrite SDL_dynapi.h in checker-buildbot.sh. 2014-03-19 16:02:25 -04:00
events Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch 2014-03-06 20:02:17 -08:00
file Fixed iOS build 2014-03-15 19:30:52 -07:00
filesystem Added missing copyright notices 2014-03-13 21:21:26 -07:00
haptic Fixed SDL_HapticNewEffect() failing on various DirectInput devices. 2014-03-18 17:16:28 -04:00
joystick Fixed PS4 game controller config on Windows. 2014-03-18 12:53:01 -04:00
libm Tossed in some SDL_asserts to make static analyzer happier. 2014-03-23 18:56:47 -04:00
loadso Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
main Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
power Added a missing file related to WinRT power management/reporting. 2014-03-14 01:36:05 -04:00
render WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 2014-03-24 22:51:03 -04:00
stdlib Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
test Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. 2014-03-23 23:09:22 -07:00
thread Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
timer Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
video Remove the RaiseWindow call from OnWindowRestored for now. 2014-03-26 12:54:51 -07:00
SDL.c Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch 2014-03-01 09:50:52 -08:00
SDL_assert.c Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
SDL_assert_c.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_error.c Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_error_c.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_hints.c Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_internal.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_log.c Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00