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Ryan C. Gordon 871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
.github CI: add 'libdecor' dependency from upstream 2021-07-25 14:54:12 -07:00
VisualC Reverted accidental Visual Studio version bump in SDL.sln 2021-07-27 12:51:44 -07:00
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src wayland: handle pending resizes immediately, not on SwapWindow. 2021-07-27 18:24:09 -04:00
test Run the entire Cocoa messagebox function on the main thread. 2021-07-27 14:57:18 -07:00
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Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES 2021-07-08 14:55:33 -07:00
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cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
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sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)