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Ethan Lee 90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
.github Add ps2_drivers dependency 2022-06-27 00:32:43 -07:00
VisualC Added a virtual joystick automated test 2022-07-13 08:58:15 -07:00
VisualC-GDK windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
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Xcode joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller 2022-07-10 10:53:26 -07:00
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docs Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
include SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision. 2022-07-12 00:55:00 +03:00
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Makefile.w32 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)