924f370bd7
If we wait for context subscription to finish, we might miss the signal telling us to terminate the thread...this can happen if an app initializes the audio subsystem and then quits immediately. So just go right into the main loop of the thread; the subscription will finish when it finishes and then events will flow. |
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.github | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)