Go to file
Sam Lantinga 92d01ef12a You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. 2024-03-18 08:56:24 -07:00
.github Fix SDL_LEAN_AND_MEAN build 2024-03-11 13:46:16 -07:00
VisualC Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
VisualC-GDK Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
VisualC-WinRT Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
Xcode Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
android-project Add flag to registerReceiver on Android 2024-03-10 09:01:07 -07:00
build-scripts Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 2024-03-17 12:28:11 -07:00
cmake cmake: we only need a C++ compiler for Android, Haiku and UWP 2024-03-11 00:27:54 +01:00
docs Renamed SDL_SizeIO() SDL_GetIOSize() 2024-03-18 00:27:18 -04:00
include You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. 2024-03-18 08:56:24 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. 2024-03-18 08:56:24 -07:00
test Renamed SDL_SizeIO() SDL_GetIOSize() 2024-03-18 00:27:18 -04:00
wayland-protocols wayland: Add the xdg-foreign-unstable-v2 protocol 2024-03-15 18:30:05 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)