.. |
atomic
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Fix remaining typos (#7921)
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2023-07-03 12:46:47 -07:00 |
audio
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audio: Fixed GetFirstAudioDeviceAdded().
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2023-11-01 00:39:51 -04:00 |
core
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wasapi: Handle disconnected devices that get reconnected.
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2023-10-27 01:30:27 -04:00 |
cpuinfo
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Fix some issues caught by check_stdlib_usage.py
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2023-06-27 06:19:06 -07:00 |
dynapi
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Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC
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2023-11-01 08:36:51 -07:00 |
events
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Fixed warning C4210: nonstandard extension used: function given file scope
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2023-10-23 17:04:14 -07:00 |
file
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Added properties to various SDL objects
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2023-10-11 22:38:00 -07:00 |
filesystem
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gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath
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2023-08-25 10:47:16 -04:00 |
haptic
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Updated source to match SDL function prototype style
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2023-05-23 11:29:41 -07:00 |
hidapi
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Fixed Xbox 360 Controller support using libusb on Linux
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2023-10-25 14:50:07 -07:00 |
joystick
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Added support for the HP HyperX Clutch Gladiate controller
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2023-10-25 09:00:26 -07:00 |
libm
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libm: use union for infinity
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2023-09-25 18:02:40 +02:00 |
loadso
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Fix uses of undefined macro identifiers (-Wundef)
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2023-03-29 21:49:01 +00:00 |
locale
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Updated source to match SDL function prototype style
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2023-05-23 11:29:41 -07:00 |
main/winrt
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Remove SDL3_main from build systems, remove most of src/main/*
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2022-12-15 08:01:01 -08:00 |
misc
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Implement visionOS support
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2023-08-08 22:25:04 -07:00 |
power
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linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
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2023-09-20 08:32:03 -07:00 |
render
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Always provide an implementation for all SDL3 symbols
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2023-10-12 14:00:47 +02:00 |
sensor
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Added a single source of SDL object IDs
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2023-10-23 10:49:37 -07:00 |
stdlib
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Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h
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2023-10-28 18:54:12 +02:00 |
test
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Renamed display added/removed events for consistency with the rest of the API
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2023-10-23 09:14:54 -07:00 |
thread
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mutex: Removed SDL_MUTEX_MAXWAIT.
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2023-10-26 14:21:53 -04:00 |
timer
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mutex: Removed SDL_MUTEX_MAXWAIT.
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2023-10-26 14:21:53 -04:00 |
video
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wayland: Sanity check pointers and protocols before confining
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2023-10-29 14:24:47 -04:00 |
SDL.c
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Added a single source of SDL object IDs
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2023-10-23 10:49:37 -07:00 |
SDL_assert.c
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emscripten: Restore compatibility with existing emsdk releases.
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2023-09-20 14:32:41 -04:00 |
SDL_assert_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_error.c
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Updated source to match SDL function prototype style
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2023-05-23 11:29:41 -07:00 |
SDL_error_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_guid.c
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Add error returns to void functions that can fail/set errors.
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2023-02-09 07:23:21 -08:00 |
SDL_hashtable.c
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hashtable: Moved over to single-line comments.
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2023-10-15 15:41:04 -04:00 |
SDL_hashtable.h
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hashtable: SDL_IterateHashTable might as well provide both key and value.
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2023-10-14 13:23:03 -04:00 |
SDL_hints.c
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Set the hint value before calling hint callbacks
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2023-06-28 08:53:48 -07:00 |
SDL_hints_c.h
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For gamepads that don't have their own sensors, try to use the system sensors.
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2023-06-16 14:44:59 -07:00 |
SDL_internal.h
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Added a single source of SDL object IDs
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2023-10-23 10:49:37 -07:00 |
SDL_list.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_list.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_log.c
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Updated source to match SDL function prototype style
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2023-05-23 11:29:41 -07:00 |
SDL_log_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_properties.c
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thread: Locking mutexes and rwlocks are now void functions.
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2023-10-26 08:57:34 -04:00 |
SDL_properties_c.h
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Added SDL properties API
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2023-10-11 22:38:00 -07:00 |
SDL_utils.c
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Improve sensor detection for Linux gamepad
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2023-06-26 07:32:40 -07:00 |
SDL_utils_c.h
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Improve sensor detection for Linux gamepad
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2023-06-26 07:32:40 -07:00 |