..
atomic
Fix remaining typos ( #7921 )
2023-07-03 12:46:47 -07:00
audio
audio: Destroy all existing SDL_AudioStreams on shutdown.
2023-09-20 10:47:11 -04:00
core
Fixed crash in SDL_IMMDevice_FindByDevID()
2023-09-18 09:47:57 -07:00
cpuinfo
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
dynapi
audio: Added SDL_GetAudioStreamQueued
2023-09-20 10:15:03 -04:00
events
Remove stray Â
2023-09-20 08:32:53 -07:00
file
winrt: use windowsio in non-libc mode
2023-08-12 17:37:52 +02:00
filesystem
gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath
2023-08-25 10:47:16 -04:00
haptic
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
hidapi
Fixed build
2023-09-15 05:17:33 -07:00
joystick
Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data
2023-09-18 13:56:51 -07:00
libm
Revert "Added SDL_nextafter() and SDL_nextafterf()"
2023-06-14 11:05:10 -07:00
loadso
Fix uses of undefined macro identifiers (-Wundef)
2023-03-29 21:49:01 +00:00
locale
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
main /winrt
Remove SDL3_main from build systems, remove most of src/main/*
2022-12-15 08:01:01 -08:00
misc
Implement visionOS support
2023-08-08 22:25:04 -07:00
power
linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
2023-09-20 08:32:03 -07:00
render
render: Enable clipping for zero-sized rectangles
2023-09-09 11:12:55 -07:00
sensor
Fixed deadlock shutting down Android sensors
2023-08-08 23:01:55 -07:00
stdlib
Fix overflow when doing SDL_sscanf("%hd", ...)
2023-08-10 15:06:42 -07:00
test
SDL_test: track stack frames of allocations on Windows
2023-09-19 17:58:25 +02:00
thread
rwlock: Make generic implmentations work on single-threaded platforms.
2023-08-11 15:03:32 -04:00
timer
SDL API renaming: SDL TLS functions
2023-05-26 08:33:15 -07:00
video
Fixed warning: this function declaration is not a prototype
2023-09-18 13:09:28 -07:00
SDL.c
Unaligned stacks on i686-w64-mingw32 may lead to crashes
2023-08-05 17:39:30 +03:00
SDL_assert.c
video: Remove SDL_GetFocusWindow()
2023-09-18 11:14:42 -04:00
SDL_assert_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_error.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_error_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_guid.c
Add error returns to void functions that can fail/set errors.
2023-02-09 07:23:21 -08:00
SDL_hints.c
Set the hint value before calling hint callbacks
2023-06-28 08:53:48 -07:00
SDL_hints_c.h
For gamepads that don't have their own sensors, try to use the system sensors.
2023-06-16 14:44:59 -07:00
SDL_internal.h
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
2023-04-28 12:08:33 -07:00
SDL_list.c
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_list.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_log.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_log_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_utils.c
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00
SDL_utils_c.h
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00