119 lines
3.9 KiB
C
119 lines
3.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_oldnames.h
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*
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* Definitions to ease transition from SDL2 code
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*/
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#ifndef SDL_oldnames_h_
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#define SDL_oldnames_h_
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#include <SDL3/SDL_platform.h>
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
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*
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* You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
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* rename_symbols.py --all-symbols source_code_path
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*/
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#ifdef SDL_ENABLE_OLD_NAMES
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/* ##SDL_audio.h */
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#define SDL_FreeWAV SDL_free
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/* ##SDL_keycode.h */
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#define KMOD_ALT SDL_KMOD_ALT
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#define KMOD_CAPS SDL_KMOD_CAPS
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#define KMOD_CTRL SDL_KMOD_CTRL
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#define KMOD_GUI SDL_KMOD_GUI
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#define KMOD_LALT SDL_KMOD_LALT
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#define KMOD_LCTRL SDL_KMOD_LCTRL
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#define KMOD_LGUI SDL_KMOD_LGUI
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#define KMOD_LSHIFT SDL_KMOD_LSHIFT
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#define KMOD_MODE SDL_KMOD_MODE
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#define KMOD_NONE SDL_KMOD_NONE
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#define KMOD_NUM SDL_KMOD_NUM
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#define KMOD_RALT SDL_KMOD_RALT
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#define KMOD_RCTRL SDL_KMOD_RCTRL
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#define KMOD_RESERVED SDL_KMOD_RESERVED
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#define KMOD_RGUI SDL_KMOD_RGUI
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#define KMOD_RSHIFT SDL_KMOD_RSHIFT
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#define KMOD_SCROLL SDL_KMOD_SCROLL
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#define KMOD_SHIFT SDL_KMOD_SHIFT
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/* ##SDL_platform.h */
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#ifdef __IOS__
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#define __IPHONEOS__ __IOS__
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#endif
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#ifdef __MACOS__
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#define __MACOSX__ __MACOS__
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#endif
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR SDL_RW_SEEK_CUR
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#define RW_SEEK_END SDL_RW_SEEK_END
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#define RW_SEEK_SET SDL_RW_SEEK_SET
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#else /* !SDL_ENABLE_OLD_NAMES */
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/* ##SDL_audio.h */
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#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
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/* ##SDL_keycode.h */
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#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
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#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
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#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
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#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
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#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
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#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
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#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
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#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
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#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
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#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
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#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
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#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
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#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
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#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
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#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
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#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
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#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
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#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
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/* ##SDL_platform.h */
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#ifdef __IOS__
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#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
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#endif
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#ifdef __MACOS__
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#define __MACOSX__ __MACOSX___renamed___MACOS__
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#endif
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
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#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
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#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
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#endif /* SDL_ENABLE_OLD_NAMES */
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#endif /* SDL_oldnames_h_ */
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