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``` ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations] SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ ^ ./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */ ^ ``` 1 warning generated. (cherry picked from commit 3b0cd441584ada86c4456afb4e8b3edaf2173073) |
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VisualC | ||
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VisualC-WinRT | ||
Xcode | ||
Xcode-iOS/Demos | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
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Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
Makefile.minimal | ||
README-SDL.txt | ||
README.md | ||
SDL3Config.cmake.in | ||
TODO.txt | ||
WhatsNew.txt | ||
cmake_uninstall.cmake.in | ||
sdl3.pc.in |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)