SDL/Xcode-iOS/Test
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00
..
TestiPhoneOS.xcodeproj Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Info.plist Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00

README

TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:

testalpha:
	Program crashes.  Problem appears to effect Mac OS X as well.

testthread:
	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)

testlock:
	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.

testpalette:
	"SDL error: blitting boat: Blit combination not supported."  Happens on Mac OS X as well.

testsprite2: 
	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

testwin:
	Behaves as it does under Mac OS X ... not sure if that is correctly or not.

threadwin:
	Works if -threaded is not on.  Otherwise it doesn't work, but this is true under Mac OS X as well.