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Sam Lantinga aad58c622c Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun

Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
2017-09-29 07:44:30 -07:00
VisualC Good bye, Visual Studio 2008 2017-09-22 17:02:18 -07:00
VisualC-WinRT Moved haptic source files into the proper folder 2017-08-30 09:44:38 -07:00
Xcode Fixed bug 3837 - Change project settings for Xcode 9? 2017-09-22 12:26:54 -07:00
Xcode-iOS Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project Fixed bug 3843 - Android missing some code in SDLHapticHandler 2017-09-23 12:37:09 -07:00
build-scripts Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support 2017-09-09 08:03:23 -07:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian Make sure the libtool archives are installed 2017-09-09 08:34:46 -07:00
docs Fixed bug 3850 - incorrect numbering in docs/README-ios.md 2017-09-26 16:27:24 -07:00
include Fixed bug 3842 - fix SDL_thread.h for emx 2017-09-23 12:38:47 -07:00
src Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed 2017-09-29 07:44:30 -07:00
test test: forgot to change a variable. 2017-08-29 18:25:55 -04:00
visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Android.mk Removed non-existent files 2017-09-22 08:31:02 -07:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
CMakeLists.txt Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, 2017-09-15 17:27:32 -07:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
configure Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
configure.in Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

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This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)