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Alex Szpakowski ac27b511bf Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fixes bugzilla #2060.
2015-05-06 12:54:51 -03:00
VisualC Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
VisualC-WinRT Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Xcode Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity 2015-04-26 20:46:07 -07:00
Xcode-iOS Fixed building the iOS Demo files in debug mode 2015-05-06 12:42:14 -03:00
acinclude Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
android-project Remove trailing spaces in Android source code. 2015-04-08 12:14:36 +02:00
build-scripts Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
cmake Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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include Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang. 2015-05-05 16:24:05 -03:00
premake Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
src Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts. 2015-05-06 12:54:51 -03:00
test checkkeys: report SDL_TEXTEDITING events. 2015-05-01 01:19:00 -04:00
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CMakeLists.txt CMake: Slightly better fix for installation target (thanks, Anthony!). 2015-04-22 20:25:19 -04:00
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configure Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 2015-04-25 20:49:26 -04:00
configure.in Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). 2015-04-25 20:49:26 -04:00
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README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)