SDL/include/SDL3
Daniel Gibson ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain()
I don't think there's any point in console_*main() for non-MSVC - I think
it can't be called anyway now that SDL_main is header-only.
So I renamed those functions to main() and wmain() and made them MSVC-only

For reference, MinGW (at least the version I tested) supports both main()
and WinMain(), no matter if compiled with -mconsole or -mwindows (it seems
to prefer main() over WinMain() if both are available, in both cases).
But when building with -municode, it needs wmain() or wWinMain(), so
that case is now handled with wWinMain()
2022-12-29 21:50:58 -08:00
..
SDL.h SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
SDL_assert.h Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
SDL_atomic.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_audio.h Removed leading underscore in structure names 2022-12-27 10:35:53 -08:00
SDL_begin_code.h Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
SDL_bits.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_blendmode.h SDL API renaming: SDL_render.h 2022-12-27 06:21:13 -08:00
SDL_clipboard.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_close_code.h Remove underscore in guard header defines (#6922) 2022-12-27 12:31:12 -08:00
SDL_copying.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_cpuinfo.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_egl.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_endian.h Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
SDL_error.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_events.h Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 2022-12-28 17:49:34 -08:00
SDL_filesystem.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_gamepad.h SDL API renaming: *Is* functions 2022-12-28 19:40:25 -08:00
SDL_guid.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_haptic.h Removed leading underscore in structure names 2022-12-27 10:35:53 -08:00
SDL_hidapi.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_hints.h SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
SDL_init.h SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
SDL_joystick.h SDL API renaming: *Is* functions 2022-12-28 19:40:25 -08:00
SDL_keyboard.h SDL API renaming: *Is* functions 2022-12-28 19:40:25 -08:00
SDL_keycode.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_loadso.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_locale.h Remove underscore in guard header defines (#6922) 2022-12-27 12:31:12 -08:00
SDL_log.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_main.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_main_impl.h SDL_main for Win32: Get rid of console_*main, add wWinMain() 2022-12-29 21:50:58 -08:00
SDL_messagebox.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_metal.h include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00
SDL_misc.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_mouse.h SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
SDL_mutex.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_name.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_oldnames.h SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
SDL_opengl.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_opengl_glext.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2ext.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2platform.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_opengles2_khrplatform.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_pixels.h SDL API renaming: SDL_pixels.h 2022-12-27 06:08:31 -08:00
SDL_platform.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_power.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_quit.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_rect.h Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
SDL_render.h Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
SDL_revision.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_rwops.h SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
SDL_scancode.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_sensor.h Updated gamepad, joystick, sensor APIs, removing device indices 2022-12-28 13:10:27 -08:00
SDL_shape.h include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00
SDL_stdinc.h Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
SDL_surface.h SDL API renaming: SDL_surface.h 2022-12-27 06:36:39 -08:00
SDL_system.h SDL API renaming: SDL_render.h 2022-12-28 19:40:25 -08:00
SDL_syswm.h Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 2022-12-28 17:49:34 -08:00
SDL_test.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_assert.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_common.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_compare.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_crc32.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_font.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_fuzzer.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_harness.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_images.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_log.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_md5.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_memory.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_test_random.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_thread.h SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 2022-12-27 00:10:00 +03:00
SDL_timer.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_touch.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_version.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_video.h include: Add a comment about reserving a bit for sdl2-compat. 2022-12-29 13:34:53 -05:00
SDL_vulkan.h include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00