b5ea3c6d07
Coriiander Here is a minor correction for a non-breaking mistake in SDL_setenv for __WIN32__ platform. See below for details. FILE: "SDL/src/stdlib/SDL_getenv.c" FUNCTION: (__WIN32__ platform) int SDL_setenv(const char *name, const char *value, int overwrite) CODE: if (!overwrite) { char ch = 0; const size_t len = GetEnvironmentVariableA(name, &ch, sizeof (ch)); if (len > 0) { return 0; /* asked not to overwrite existing value. */ } } WHAT'S WRONG: The 3th argument to GetEnvironmentVariable (being DWORD nSize) must be the number of characters, not the number of bytes. SDL currently passes "the size of 1 char", rather "1". While it is non-breaking (1=1 after all), it is incorrect. Furthermore there is no need to specify the 2nd and 3th arguments at all. CORRECTION 1: (corrected argument_ if (!overwrite) { char ch = 0; const size_t len = GetEnvironmentVariableA(name, &ch, 1); if (len > 0) { return 0; /* asked not to overwrite existing value. */ } } CORRECTION 2: (stripped of unneeded code) if (!overwrite) { if (GetEnvironmentVariableA(name, NULL, 0) > 0) { return 0; /* asked not to overwrite existing value. */ } } |
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VisualC | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
visualtest | ||
.hgignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt | ||
autogen.sh | ||
cmake_uninstall.cmake.in | ||
configure | ||
configure.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)