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Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
.github workflows: Check we can screen-scrape the SDL_REVISION from Linux builds 2022-10-22 09:27:10 -07:00
VisualC updated VS project file 2022-10-06 18:03:28 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT Add UWP-ARM64 Support. 2022-10-29 09:43:26 -07:00
Xcode cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
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acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
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docs docs: Add notes about Emscripten audio quirks. 2022-10-28 16:08:23 -04:00
include SDL_HINTS.H: Correct spelling mistake 2022-10-30 11:24:42 -04:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)