SDL/include
Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc!

Fixes #8584.
2023-11-23 20:37:52 -05:00
..
SDL3 render: Batching is always enabled now! 2023-11-23 20:37:52 -05:00
build_config revise iconv detection: 2023-11-23 04:30:56 +03:00