d6bcec8f6a
These fixes are lumped into two categories: 1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project files) 2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c. Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT APIs. There does appear to be a replacement API, available in the Windows.Devices.HumanInterfaceDevice namespace. This fix should be sufficient to get SDL compiling again, without affecting Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would almost certainly be better (for UWP/WinRT builds). TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as appropriate. |
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android | ||
bsd | ||
darwin | ||
dummy | ||
emscripten | ||
haiku | ||
iphoneos | ||
linux | ||
psp | ||
windows | ||
SDL_gamecontroller.c | ||
SDL_gamecontrollerdb.h | ||
SDL_joystick.c | ||
SDL_joystick_c.h | ||
SDL_sysjoystick.h | ||
sort_controllers.py |