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Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
VisualC [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-GDK [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-WinRT Removed the window shape API for SDL 3.0 2023-11-22 14:11:10 -08:00
Xcode Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 2023-11-28 12:20:43 -08:00
android-project Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
build-scripts render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
include render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
test testcontroller: Don't query the mapping list until after they are available. 2023-11-29 10:33:31 -05:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: disable oss by default on OpenBSD, not FreeBSD 2023-11-28 16:45:33 +01:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)