SDL/VisualC-WinRT
David Ludwig 5150eb361f WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
..
UWP_VS2015 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state 2016-08-20 13:46:45 -04:00
WinPhone80_VS2012 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state 2016-08-20 13:46:45 -04:00
WinPhone81_VS2013 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state 2016-08-20 13:46:45 -04:00
WinRT80_VS2012 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state 2016-08-20 13:46:45 -04:00
WinRT81_VS2013 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state 2016-08-20 13:46:45 -04:00
tests Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2-WinRT.nuspec WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
SDL2-WinRT.targets WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
SDL2main-WinRT-NonXAML.nuspec WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
SDL2main-WinRT-NonXAML.targets WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00