SDL/docs
Philipp Wiesemann fc469f6f27 Mac: Fixed markdown formatting in README.
The newlines were lost in doxygen output.
2016-09-21 23:07:08 +02:00
..
README-android.md Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
README-cmake.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-directfb.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-dynapi.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-emscripten.md Emscripten: Corrected build instructions in documentation. 2015-06-26 20:11:41 +02:00
README-gesture.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-hg.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-ios.md iOS: Added brackets to function names in README so that doxygen links them. 2016-05-10 21:15:11 +02:00
README-linux.md Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
README-macosx.md Mac: Fixed markdown formatting in README. 2016-09-21 23:07:08 +02:00
README-nacl.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-pandora.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-platforms.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-porting.md Fixed markdown formatting in porting README for doxygen output. 2016-04-14 21:10:57 +02:00
README-psp.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-raspberrypi.md Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
README-touch.md Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
README-wince.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-windows.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README-winrt.md WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events 2016-05-14 23:29:49 -04:00
README.md Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
doxyfile Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.md

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list

If you want to report bugs or contribute patches, please submit them to bugzilla

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org