SDL/VisualC
Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
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SDL Rolling back GameCube HIDAPI support 2019-06-19 15:54:21 -07:00
SDLmain Merged latest changes from Steam Link app 2018-05-18 13:09:30 -07:00
SDLtest Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
tests testgesture: Add dependency to SDLtest to Visual Studio project. 2019-03-15 23:54:42 -04:00
visualtest ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
SDL.sln Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
clean.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00