eebd5d18a2
On my laptop, the battery is configured to stop charging at around 80% most of the time, to increase the overall useful lifetime of the battery. When in that state, upower reports UP_DEVICE_STATE_PENDING_CHARGE (numeric value 5), which SDL previously mapped to SDL_POWERSTATE_UNKNOWN. This made the platform_testGetPowerInfo automated test fail, because it assumes that SDL_POWERSTATE_UNKNOWN means no battery is connected, and does not expect to see a percentage. Map UP_DEVICE_STATE_PENDING_CHARGE (5) to SDL_POWERSTATE_CHARGED, which seems close enough. Also map UP_DEVICE_STATE_PENDING_DISCHARGE (6) to SDL_POWERSTATE_ON_BATTERY, which matches how at least GNOME presents it. Signed-off-by: Simon McVittie <smcv@collabora.com> |
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VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)