SDL/test/CMakeLists.txt

462 lines
19 KiB
CMake

cmake_minimum_required(VERSION 3.0)
project(SDL3_test)
enable_testing()
include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
SDL_DetectCMakePlatform()
include(CheckCCompilerFlag)
include(CheckIncludeFile)
include(CMakeParseArguments)
include(CMakePushCheckState)
include(GNUInstallDirs)
set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
endif()
option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
if(SDL_TESTS_LINK_SHARED)
set(sdl_name_component SDL3-shared)
else()
set(sdl_name_component SDL3-static)
endif()
if(NOT TARGET SDL3::${sdl_name_component})
find_package(SDL3 3.0.0 REQUIRED CONFIG COMPONENTS ${sdl_name_component} SDL3_test)
endif()
if(TARGET sdl-build-options)
set(SDL3_TESTS_SUBPROJECT ON)
else()
set(SDL3_TESTS_SUBPROJECT OFF)
endif()
# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
# Prefer GLVND, if present
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL)
endif()
set(SDL_TEST_EXECUTABLES)
# FIXME: can be OBJECT library for CMake 3.16
add_library(sdltests_utils STATIC
testutils.c
)
target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
set(RESOURCE_FILE_NAMES)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
endforeach()
define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
macro(add_sdl_test_executable TARGET)
cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
if(AST_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
endif()
if(NOT AST_SOURCES)
message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
endif()
if(AST_NEEDS_RESOURCES)
list(APPEND AST_SOURCES ${RESOURCE_FILES})
endif()
if(ANDROID)
add_library(${TARGET} SHARED ${AST_SOURCES})
else()
add_executable(${TARGET} ${AST_SOURCES})
endif()
target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
if(AST_TESTUTILS)
target_link_libraries(${TARGET} PRIVATE sdltests_utils)
endif()
list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
if(AST_NONINTERACTIVE)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(AST_NONINTERACTIVE_ARGS)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
endif()
if(AST_NONINTERACTIVE_TIMEOUT)
set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
endif()
if(AST_NEEDS_RESOURCES)
if(PSP OR PS2)
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
else()
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
endif()
if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles.
set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
endif()
set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
endif()
if(WINDOWS)
# CET support was added in VS 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
endif()
elseif(PSP)
target_link_libraries(${TARGET} PRIVATE GL)
endif()
if(OPENGL_FOUND)
target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
endif()
if(TARGET sdl-global-options)
target_link_libraries(${TARGET} PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
endif()
if(SDL3_TESTS_SUBPROJECT)
# FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
else()
target_include_directories(${TARGET} PRIVATE "../include")
endif()
endmacro()
check_include_file(signal.h HAVE_SIGNAL_H)
if(HAVE_SIGNAL_H)
add_definitions(-DHAVE_SIGNAL_H)
endif()
check_include_file(libudev.h HAVE_LIBUDEV_H)
if(HAVE_LIBUDEV_H)
add_definitions(-DHAVE_LIBUDEV_H)
endif()
add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS SOURCES loopwavequeue.c)
add_sdl_test_executable(testsurround SOURCES testsurround.c)
add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
add_sdl_test_executable(testaudiostreamdynamicresample SOURCES testaudiostreamdynamicresample.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_sdl_test_executable(testautomation NEEDS_RESOURCES SOURCES ${TESTAUTOMATION_SOURCE_FILES})
add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
add_sdl_test_executable(testintersections SOURCES testintersections.c)
add_sdl_test_executable(testrelative SOURCES testrelative.c)
add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
add_sdl_test_executable(testdraw SOURCES testdraw.c)
add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
if(SDL3_TESTS_SUBPROJECT)
set(build_options_dependent_tests )
add_sdl_test_executable(testevdev NONINTERACTIVE SOURCES testevdev.c)
list(APPEND build_options_dependent_tests testevdev)
if(APPLE)
add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
SOURCES
testnative.c
testnativecocoa.m
testnativex11.c
)
cmake_push_check_state()
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
cmake_pop_check_state()
target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
endif()
list(APPEND build_options_dependent_tests testnative)
elseif(WINDOWS)
add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
list(APPEND build_options_dependent_tests testnative)
elseif(HAVE_X11)
add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
target_link_libraries(testnative PRIVATE X11)
list(APPEND build_options_dependent_tests testnative)
endif()
foreach(t ${build_options_dependent_tests})
target_include_directories(${t} BEFORE PRIVATE $<TARGET_PROPERTY:sdl-build-options,INTERFACE_INCLUDE_DIRECTORIES>)
target_include_directories(${t} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
endforeach()
endif()
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS SOURCES testgamepad.c)
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)
if(ANDROID)
target_link_libraries(testgles PRIVATE GLESv1_CM)
endif()
add_sdl_test_executable(testgles2 SOURCES testgles2.c)
add_sdl_test_executable(testgles2_sdf TESTUTILS SOURCES testgles2_sdf.c)
add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
add_sdl_test_executable(testrumble SOURCES testrumble.c)
add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
add_sdl_test_executable(testjoystick SOURCES testjoystick.c)
add_sdl_test_executable(testkeys SOURCES testkeys.c)
add_sdl_test_executable(testloadso SOURCES testloadso.c)
add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
add_sdl_test_executable(testlock SOURCES testlock.c)
add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
add_sdl_test_executable(testmouse SOURCES testmouse.c)
add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
add_sdl_test_executable(testsensor SOURCES testsensor.c)
add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS SOURCES testspriteminimal.c)
add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
add_sdl_test_executable(testurl SOURCES testurl.c)
add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
add_sdl_test_executable(testwm SOURCES testwm.c)
add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
add_sdl_test_executable(testmessage SOURCES testmessage.c)
add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS SOURCES gamepadmap.c)
add_sdl_test_executable(testvulkan SOURCES testvulkan.c)
add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
add_sdl_test_executable(testpopup SOURCES testpopup.c)
check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
if(HAVE_WFORMAT_OVERFLOW)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
endif()
check_c_compiler_flag(-Wformat HAVE_WFORMAT)
if(HAVE_WFORMAT)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
endif()
cmake_push_check_state()
if(HAVE_WFORMAT)
# Some compilers ignore -Wformat-extra-args without -Wformat
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wformat")
endif()
check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
cmake_pop_check_state()
if(HAVE_WFORMAT_EXTRA_ARGS)
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
endif()
if(SDL_DUMMYAUDIO)
set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
set_property(TARGET testsurround PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(SDL_DUMMYVIDEO)
set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
endif()
if(OPENGL_FOUND)
if(TARGET OpenGL::GL)
target_link_libraries(testshader PRIVATE OpenGL::GL)
target_link_libraries(testgl PRIVATE OpenGL::GL)
else()
if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
set(OPENGL_gl_LIBRARY GL)
endif()
# emscripten's FindOpenGL.cmake does not create OpenGL::GL
target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
endif()
endif()
if(EMSCRIPTEN)
set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
endif()
if(PSP)
# Build EBOOT files if building for PSP
foreach(APP ${SDL_TEST_EXECUTABLES})
create_pbp_file(
TARGET ${APP}
TITLE SDL-${APP}
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
)
if(BUILD_PRX)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
)
endif()
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
)
endforeach()
endif()
if(N3DS)
set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
foreach(APP ${SDL_TEST_EXECUTABLES})
get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
ctr_generate_smdh("${SMDH_FILE}"
NAME "SDL-${APP}"
DESCRIPTION "SDL3 Test suite"
AUTHOR "SDL3 Contributors"
ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
)
ctr_create_3dsx(
${APP}
ROMFS "${ROMFS_DIR}"
SMDH "${SMDH_FILE}"
)
endforeach()
endif()
if(RISCOS)
set(SDL_TEST_EXECUTABLES_AIF)
foreach(APP ${SDL_TEST_EXECUTABLES})
set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
# platforms (iOS, for example).
if(APPLE)
if(CMAKE_VERSION VERSION_LESS "3.7.0")
# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
# CMake 3.7 and above.
message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
else()
foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
set_target_properties("${CURRENT_TARGET}" PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
)
endforeach()
endif()
endif()
set(TESTS_ENVIRONMENT
SDL_AUDIO_DRIVER=dummy
SDL_VIDEO_DRIVER=dummy
PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
)
foreach(TEST ${SDL_TEST_EXECUTABLES})
get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
if(noninteractive)
set(command ${TEST})
get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
if(noninteractive_arguments)
list(APPEND command ${noninteractive_arguments})
endif()
add_test(
NAME ${TEST}
COMMAND ${command}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
if(NOT noninteractive_timeout)
set(noninteractive_timeout 10)
endif()
math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
if(SDL_INSTALL_TESTS)
set(exe ${TEST})
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
configure_file(template.test.in "${exe}.test" @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
)
endif()
endif()
endforeach()
if(SDL_INSTALL_TESTS)
if(RISCOS)
install(
FILES ${SDL_TEST_EXECUTABLES_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
else()
install(
TARGETS ${SDL_TEST_EXECUTABLES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
)
endif()