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David Ludwig f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants
These variants include:
 - Windows 8.0 for x86
 - Windows 8.0 for x64
 - Windows 8.0 for ARM
 - Windows 8.1 for x86
 - Windows 8.1 for x64
 - Windows 8.1 for ARM
 - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.0 for ARM
 - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.1 for ARM
2014-11-03 08:58:49 -05:00
VisualC [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
Xcode [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
Xcode-iOS [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
acinclude [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
android-project Fixed bug 2759 - Android findLibrary() returns NULL 2014-10-24 11:53:34 +02:00
build-scripts WinRT: added scripts to build Release copies of SDL for all WinRT variants 2014-11-03 08:58:49 -05:00
cmake Fixed syntax error in cmake file. 2014-10-17 23:10:33 +02:00
debian [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
docs WinRT: updated docs to include details of recently-expanded GLES2 support 2014-11-02 11:26:54 -05:00
include WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
premake [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
src WinRT: fixed crash when trying, and failing, to load the opengles2 renderer 2014-11-02 10:38:29 -05:00
test Haptic: Deal with negative periodic magnitudes (thanks, Elias!). 2014-09-17 14:49:36 -04:00
visualtest [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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Android.mk [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
BUGS.txt [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
CMakeLists.txt Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
COPYING.txt [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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README-SDL.txt [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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cmake_uninstall.cmake.in [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
configure Updated configure based on recent configure.in changes 2014-10-15 16:26:51 +00:00
configure.in Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
sdl2-config.in [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
sdl2.m4 [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
sdl2.pc.in [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00

README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)