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J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. 2014-06-04 01:27:13 -07:00
VisualC Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
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Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
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android-project Added javadoc comments to document methods used by JNI. 2014-05-29 23:05:18 +02:00
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
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include SDL_opengles2: Separate out GLES2 headers. 2014-06-04 01:27:13 -07:00
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src X11: Provide specific X error when SDL_GL_CreateContext fails. 2014-06-03 21:13:00 -07:00
test Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
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CMakeLists.txt Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
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README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
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README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Added note about Wayland and Mir packages for Ubuntu 14.04. 2014-05-24 19:49:03 -04:00
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configure Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
configure.in Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
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README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)