SDL/include/build_config
Frank Praznik 8b6eae2d4f cmake: Split and store the libdecor version as individual parts
It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
..
SDL_build_config.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config.h.cmake cmake: Split and store the libdecor version as individual parts 2024-02-20 11:28:02 -05:00
SDL_build_config_android.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_emscripten.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_ios.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_macos.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_minimal.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_ngage.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_windows.h Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
SDL_build_config_wingdk.h GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
SDL_build_config_winrt.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_xbox.h GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
SDL_revision.h.cmake Updated copyright for 2024 2024-01-01 13:15:26 -08:00