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Alex Baines f4ddacf425 Improvements to the IBus related code:
+ Handle HidePreeditText IBus signal.
+ Use SDL_GetKeyboardFocus instead of SDL_GetFocusWindow.
+ Move the X11 IBus SetFocus calls to the X11_DispatchFocus functions.
+ Simplify the IBus ifdefs when handling X11 KeyEvents.
+ Remove inotify watch when SDL_IBus_Quit is called.
2014-08-19 23:17:28 +01:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT Made the latest XInput + Haptic changes compile and run on WinRT 2014-07-04 18:20:23 -04:00
Xcode Strip the binaries before signing them, in release configuration 2014-07-08 00:23:36 -07:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
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android-project Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
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docs Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
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premake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
src Improvements to the IBus related code: 2014-08-19 23:17:28 +01:00
test Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux 2014-08-17 10:10:41 -07:00
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.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
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WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
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cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
configure Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
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README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)