SDL/include/build_config
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
..
SDL_build_config.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config.h.cmake Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
SDL_build_config_android.h Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
SDL_build_config_emscripten.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_ios.h Removed the OpenGL ES 1.0 2D render implementation 2022-11-30 13:39:37 -08:00
SDL_build_config_macos.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_minimal.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_ngage.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_windows.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_wingdk.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_winrt.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_build_config_xbox.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_revision.h.cmake cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!) 2022-11-26 15:37:08 -08:00