..
SDL_build_config.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config.h.cmake
Removed the OpenGL ES 1.0 2D render implementation
2022-11-30 13:39:37 -08:00
SDL_build_config_android.h
Removed the OpenGL ES 1.0 2D render implementation
2022-11-30 13:39:37 -08:00
SDL_build_config_emscripten.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_ios.h
Removed the OpenGL ES 1.0 2D render implementation
2022-11-30 13:39:37 -08:00
SDL_build_config_macos.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_minimal.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_ngage.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_windows.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_wingdk.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_winrt.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_build_config_xbox.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_revision.h.cmake
cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
2022-11-26 15:37:08 -08:00