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Frank Praznik f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland
When using the Wayland video driver or X11 under XWayland, create a renderer and present a frame as part of window creation, as Wayland requires that a frame be presented for the window to be fully mapped and displayed onscreen. This fixes the grab and expected window size tests.

This also disables the window positioning tests when running under the Wayland driver, as Wayland does not allow application windows to position themselves in the desktop space, which renders the tests unreliable and subject to spurious failure.
2023-07-26 10:08:27 -04:00
.github ci: disable precompiled headers for riscos 2023-07-22 15:55:48 -04:00
VisualC testcontroller replaces gamepadmap 2023-07-16 04:32:12 -07:00
VisualC-GDK Renamed testgamepad to testcontroller 2023-07-16 04:32:12 -07:00
VisualC-WinRT Clipboard data API revamp 2023-07-05 20:06:59 -07:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Build on Android targeting the arm64-v8a architecture by default 2023-06-20 09:18:19 -07:00
build-scripts Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
cmake cmake: bump minimum required CMake version to 3.16 2023-07-20 17:58:06 +02:00
docs Sync SDL3 wiki -> header 2023-07-20 14:55:15 +00:00
include Add more endian-specific aliases for 32 bit pixelformats 2023-07-25 23:35:42 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Just disable the 4214 warning instead of trying to change the structure definition 2023-07-25 14:01:46 -07:00
test tests: Fix automated window grab and positioning tests under Wayland/XWayland 2023-07-26 10:08:27 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt project: build in (at least) c99 mode 2023-07-22 15:55:48 -04:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)