SDL/src/render
David Ludwig 7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
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direct3d Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
direct3d11 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT 2013-08-27 11:44:43 -04:00
opengl Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
opengles Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
opengles2 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
psp Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
software Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_render.c WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
SDL_sysrender.h WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_yuv_mmx.c Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_yuv_sw.c Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL_yuv_sw_c.h Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
mmx.h Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00