radeon: avoid possible divide by 0 in surface manager

Some users report hitting a divide by 0 with the tile split in
certain apps.  Tile_split shouldn't ever be 0 unless the surface
structure was not properly initialized.  I think there may be some
cases where mesa uses an improperly initialized surface struct,
but I haven't had time to track it down.

Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=72425

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
main
Alex Deucher 2013-12-10 12:38:26 -05:00
parent 068ea68b3f
commit 1543c96e15
1 changed files with 3 additions and 3 deletions

View File

@ -655,7 +655,7 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
tileb = tilew * tileh * bpe * surf->nsamples;
/* slices per tile */
slice_pt = 1;
if (tileb > tile_split) {
if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
}
tileb = tileb / slice_pt;
@ -1621,7 +1621,7 @@ static int si_surface_init_2d(struct radeon_surface_manager *surf_man,
tileb = tilew * tileh * bpe * surf->nsamples;
/* slices per tile */
slice_pt = 1;
if (tileb > tile_split) {
if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
}
tileb = tileb / slice_pt;
@ -2223,7 +2223,7 @@ static int cik_surface_init_2d(struct radeon_surface_manager *surf_man,
/* slices per tile */
slice_pt = 1;
if (tileb > tile_split) {
if (tileb > tile_split && tile_split) {
slice_pt = tileb / tile_split;
tileb = tileb / slice_pt;
}