radeon: optimize allocation for depth w/o stencil and stencil w/o depth on EG

If we don't need stencil, don't allocate it.
If we need only stencil (like PIPE_FORMAT_S8_UINT), don't allocate depth.

v2: actually do it correctly

Reviewed-by: Christian König <christian.koenig@amd.com>
main
Marek Olšák 2012-07-29 15:20:15 +02:00
parent ad66c17209
commit 2337295573
1 changed files with 8 additions and 15 deletions

View File

@ -604,7 +604,11 @@ static int eg_surface_init_1d(struct radeon_surface_manager *surf_man,
}
}
if (surf->flags & RADEON_SURF_SBUFFER) {
/* The depth and stencil buffers are in separate resources on evergreen.
* We allocate them in one buffer next to each other to simplify
* communication between the DDX and the Mesa driver. */
if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
(RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
}
@ -656,7 +660,8 @@ static int eg_surface_init_2d(struct radeon_surface_manager *surf_man,
}
}
if (surf->flags & RADEON_SURF_SBUFFER) {
if ((surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) ==
(RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
surf->stencil_offset = ALIGN(surf->bo_size, surf->bo_alignment);
surf->bo_size = surf->stencil_offset + surf->bo_size / 4;
}
@ -752,14 +757,7 @@ static int eg_surface_init(struct radeon_surface_manager *surf_man,
/* tiling mode */
mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
/* for some reason eg need to have room for stencil right after depth */
if (surf->flags & RADEON_SURF_ZBUFFER) {
surf->flags |= RADEON_SURF_SBUFFER;
}
if (surf->flags & RADEON_SURF_SBUFFER) {
surf->flags |= RADEON_SURF_ZBUFFER;
}
if (surf->flags & RADEON_SURF_ZBUFFER) {
if (surf->flags & (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)) {
/* zbuffer only support 1D or 2D tiled surface */
switch (mode) {
case RADEON_SURF_MODE_1D:
@ -828,11 +826,6 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
/* tiling mode */
mode = (surf->flags >> RADEON_SURF_MODE_SHIFT) & RADEON_SURF_MODE_MASK;
/* for some reason eg need to have room for stencil right after depth */
if (surf->flags & RADEON_SURF_ZBUFFER) {
surf->flags |= RADEON_SURF_SBUFFER;
}
/* set some default value to avoid sanity check choking on them */
surf->tile_split = 1024;
surf->bankw = 1;