util: fix MAKE_RGBA macro for 10bpp modes

We need to shift the values up, otherwise we'd end up with a negative
shift. This works for up-to 16-bit components, which is fine for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
main
Ilia Mirkin 2017-11-23 13:51:45 -05:00
parent 8d27deced9
commit 32401fe5ce
1 changed files with 15 additions and 4 deletions

View File

@ -60,11 +60,22 @@ struct color_yuv {
.u = MAKE_YUV_601_U(r, g, b), \
.v = MAKE_YUV_601_V(r, g, b) }
static inline uint32_t shiftcolor(const struct util_color_component *comp,
uint32_t value)
{
/* Fill the low bits with the high bits. */
value = (value << 8) | value;
/* Shift down to remove unwanted low bits */
value = value >> (16 - comp->length);
/* Shift back up to where the value should be */
return value << comp->offset;
}
#define MAKE_RGBA(rgb, r, g, b, a) \
((((r) >> (8 - (rgb)->red.length)) << (rgb)->red.offset) | \
(((g) >> (8 - (rgb)->green.length)) << (rgb)->green.offset) | \
(((b) >> (8 - (rgb)->blue.length)) << (rgb)->blue.offset) | \
(((a) >> (8 - (rgb)->alpha.length)) << (rgb)->alpha.offset))
(shiftcolor(&(rgb)->red, (r)) | \
shiftcolor(&(rgb)->green, (g)) | \
shiftcolor(&(rgb)->blue, (b)) | \
shiftcolor(&(rgb)->alpha, (a)))
#define MAKE_RGB24(rgb, r, g, b) \
{ .value = MAKE_RGBA(rgb, r, g, b, 0) }