intel: enable relaxed fence allocation for i915
The kernel has always allowed userspace to underallocate objects supplied for fencing. However, the kernel only allocated the object size for the fence in the GTT and so caused tiling corruption. More recently the kernel does allocate the full fence region in the GTT for an under-sized object and so advertises that clients may finally make use of this feature. The biggest benefit is for texture-heavy GL games on i945 such as World of Padman which go from needing over 1GiB of RAM to play to fitting in the GTT! Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>main
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0a1ff35c70
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362457715f
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@ -278,6 +278,7 @@ typedef struct drm_i915_irq_wait {
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#define I915_PARAM_HAS_EXECBUF2 9
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#define I915_PARAM_HAS_BSD 10
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#define I915_PARAM_HAS_BLT 11
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#define I915_PARAM_HAS_RELAXED_FENCING 12
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typedef struct drm_i915_getparam {
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int param;
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@ -99,9 +99,10 @@ typedef struct _drm_intel_bufmgr_gem {
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int available_fences;
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int pci_device;
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int gen;
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char has_bsd;
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char has_blt;
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char bo_reuse;
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unsigned int has_bsd : 1;
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unsigned int has_blt : 1;
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unsigned int has_relaxed_fencing : 1;
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unsigned int bo_reuse : 1;
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char fenced_relocs;
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} drm_intel_bufmgr_gem;
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@ -243,6 +244,10 @@ drm_intel_gem_bo_tile_size(drm_intel_bufmgr_gem *bufmgr_gem, unsigned long size,
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return size;
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}
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/* Do we need to allocate every page for the fence? */
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if (bufmgr_gem->has_relaxed_fencing)
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return ROUND_UP_TO(size, 4096);
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for (i = min_size; i < size; i <<= 1)
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;
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@ -2128,6 +2133,10 @@ drm_intel_bufmgr_gem_init(int fd, int batch_size)
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ret = drmIoctl(bufmgr_gem->fd, DRM_IOCTL_I915_GETPARAM, &gp);
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bufmgr_gem->has_blt = ret == 0;
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gp.param = I915_PARAM_HAS_RELAXED_FENCING;
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ret = drmIoctl(bufmgr_gem->fd, DRM_IOCTL_I915_GETPARAM, &gp);
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bufmgr_gem->has_relaxed_fencing = ret == 0;
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if (bufmgr_gem->gen < 4) {
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gp.param = I915_PARAM_NUM_FENCES_AVAIL;
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gp.value = &bufmgr_gem->available_fences;
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