replace magic number with macro constant RADEON_ZBLOCK16

main
Roland Scheidegger 2005-01-26 14:19:24 +00:00
parent 310abb39b2
commit 408376b203
6 changed files with 6 additions and 4 deletions

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@ -1336,7 +1336,8 @@ static int radeon_do_init_cp(drm_device_t * dev, drm_radeon_init_t * init)
*/
dev_priv->depth_clear.rb3d_cntl = (RADEON_PLANE_MASK_ENABLE |
(dev_priv->color_fmt << 10) |
(1 << 15));
(dev_priv->microcode_version == UCODE_R100 ?
RADEON_ZBLOCK16 : 0));
dev_priv->depth_clear.rb3d_zstencilcntl =
(dev_priv->depth_fmt |

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@ -468,6 +468,7 @@ extern void radeon_driver_free_filp_priv(drm_device_t * dev,
# define RADEON_ROP_ENABLE (1 << 6)
# define RADEON_STENCIL_ENABLE (1 << 7)
# define RADEON_Z_ENABLE (1 << 8)
# define RADEON_ZBLOCK16 (1 << 15)
#define RADEON_RB3D_DEPTHOFFSET 0x1c24
#define RADEON_RB3D_DEPTHCLEARVALUE 0x3230
#define RADEON_RB3D_DEPTHPITCH 0x1c28

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@ -999,7 +999,6 @@ static void radeon_cp_dispatch_clear(drm_device_t * dev,
tempRE_CNTL = 0;
tempRB3D_CNTL = depth_clear->rb3d_cntl;
tempRB3D_CNTL &= ~(1 << 15); /* unset radeon magic flag */
tempRB3D_ZSTENCILCNTL = depth_clear->rb3d_zstencilcntl;
tempRB3D_STENCILREFMASK = 0x0;

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@ -1343,7 +1343,8 @@ static int radeon_do_init_cp( drm_device_t *dev, drm_radeon_init_t *init )
*/
dev_priv->depth_clear.rb3d_cntl = (RADEON_PLANE_MASK_ENABLE |
(dev_priv->color_fmt << 10) |
(1<<15));
(dev_priv->microcode_version == UCODE_R100 ?
RADEON_ZBLOCK16 : 0));
dev_priv->depth_clear.rb3d_zstencilcntl =
(dev_priv->depth_fmt |

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@ -411,6 +411,7 @@ extern void radeon_driver_irq_uninstall( drm_device_t *dev );
# define RADEON_ROP_ENABLE (1 << 6)
# define RADEON_STENCIL_ENABLE (1 << 7)
# define RADEON_Z_ENABLE (1 << 8)
# define RADEON_ZBLOCK16 (1 << 15)
#define RADEON_RB3D_DEPTHOFFSET 0x1c24
#define RADEON_RB3D_DEPTHCLEARVALUE 0x3230
#define RADEON_RB3D_DEPTHPITCH 0x1c28

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@ -953,7 +953,6 @@ static void radeon_cp_dispatch_clear( drm_device_t *dev,
tempRE_CNTL = 0;
tempRB3D_CNTL = depth_clear->rb3d_cntl;
tempRB3D_CNTL &= ~(1<<15); /* unset radeon magic flag */
tempRB3D_ZSTENCILCNTL = depth_clear->rb3d_zstencilcntl;
tempRB3D_STENCILREFMASK = 0x0;