Add DRM_VBLANK_FLIP.
Used to request that a scheduled buffer swap be done as a flip instead of a blit.
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6f89584e13
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5a40c043cc
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@ -270,6 +270,7 @@ typedef struct _drmTextureRegion {
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typedef enum {
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DRM_VBLANK_ABSOLUTE = 0x0, /**< Wait for specific vblank sequence number */
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DRM_VBLANK_RELATIVE = 0x1, /**< Wait for given number of vblanks */
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DRM_VBLANK_FLIP = 0x8000000, /**< Scheduled buffer swap should flip */
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DRM_VBLANK_NEXTONMISS = 0x10000000, /**< If missed, wait for next vblank */
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DRM_VBLANK_SECONDARY = 0x20000000, /**< Secondary display controller */
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DRM_VBLANK_SIGNAL = 0x40000000 /* Send signal instead of blocking */
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@ -561,6 +561,7 @@ typedef struct drm_irq_busid {
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typedef enum {
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_DRM_VBLANK_ABSOLUTE = 0x0, /**< Wait for specific vblank sequence number */
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_DRM_VBLANK_RELATIVE = 0x1, /**< Wait for given number of vblanks */
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_DRM_VBLANK_FLIP = 0x8000000, /**< Scheduled buffer swap should flip */
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_DRM_VBLANK_NEXTONMISS = 0x10000000, /**< If missed, wait for next vblank */
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_DRM_VBLANK_SECONDARY = 0x20000000, /**< Secondary display controller */
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_DRM_VBLANK_SIGNAL = 0x40000000 /**< Send signal instead of blocking */
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