random: Use unsigned long for seed
v2: Remove unrelated change in main() This is more consistent with the rest, and avoids potential undefined behavior (signed overflow) ind drmRandom() Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>main
parent
ccbb9aa887
commit
6ce06202dd
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@ -98,7 +98,7 @@ typedef struct RandomState {
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unsigned long q; /* m div a */
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unsigned long q; /* m div a */
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unsigned long r; /* m mod a */
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unsigned long r; /* m mod a */
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unsigned long check;
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unsigned long check;
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long seed;
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unsigned long seed;
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} RandomState;
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} RandomState;
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#if RANDOM_MAIN
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#if RANDOM_MAIN
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@ -147,13 +147,13 @@ int drmRandomDestroy(void *state)
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unsigned long drmRandom(void *state)
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unsigned long drmRandom(void *state)
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{
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{
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RandomState *s = (RandomState *)state;
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RandomState *s = (RandomState *)state;
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long hi;
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unsigned long hi;
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long lo;
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unsigned long lo;
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hi = s->seed / s->q;
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hi = s->seed / s->q;
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lo = s->seed % s->q;
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lo = s->seed % s->q;
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s->seed = s->a * lo - s->r * hi;
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s->seed = s->a * lo - s->r * hi;
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if (s->seed <= 0) s->seed += s->m;
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if ((s->a * lo) <= (s->r * hi)) s->seed += s->m;
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return s->seed;
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return s->seed;
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}
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}
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@ -166,7 +166,7 @@ double drmRandomDouble(void *state)
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}
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}
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#if RANDOM_MAIN
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#if RANDOM_MAIN
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static void check_period(long seed)
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static void check_period(unsigned long seed)
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{
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{
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unsigned long count = 0;
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unsigned long count = 0;
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unsigned long initial;
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unsigned long initial;
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@ -178,7 +178,7 @@ static void check_period(long seed)
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while (initial != drmRandom(state)) {
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while (initial != drmRandom(state)) {
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if (!++count) break;
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if (!++count) break;
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}
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}
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printf("With seed of %10ld, period = %10lu (0x%08lx)\n",
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printf("With seed of %10lu, period = %10lu (0x%08lx)\n",
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seed, count, count);
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seed, count, count);
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drmRandomDestroy(state);
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drmRandomDestroy(state);
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}
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}
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