intel: Fix spelling mistakes

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
main
Eric Engestrom 2016-04-03 19:48:09 +01:00 committed by Emil Velikov
parent 7b356f4b5e
commit 723a6944c0
5 changed files with 5 additions and 5 deletions

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@ -312,7 +312,7 @@ _fence_wait_internal(drm_intel_bufmgr_fake *bufmgr_fake, int seq)
*
* Assume that in userland we treat sequence numbers as ints, which
* makes some of the comparisons convenient, since the sequence
* numbers are all postive signed integers.
* numbers are all positive signed integers.
*
* From this we get several cases we need to handle. Here's a timeline.
* 0x2 0x7 0x7ffffff8 0x7ffffffd

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@ -3379,7 +3379,7 @@ drm_intel_bufmgr_gem_init(int fd, int batch_size)
bufmgr_gem->gtt_size > 256*1024*1024) {
/* The unmappable part of gtt on gen 3 (i.e. above 256MB) can't
* be used for tiled blits. To simplify the accounting, just
* substract the unmappable part (fixed to 256MB on all known
* subtract the unmappable part (fixed to 256MB on all known
* gen3 devices) if the kernel advertises it. */
bufmgr_gem->gtt_size -= 256*1024*1024;
}

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@ -3598,7 +3598,7 @@ decode_3d_965(struct drm_intel_decode *ctx)
instr_out(ctx, 0, "3DSTATE_DEPTH_BUFFER\n");
if (IS_GEN5(devid) || IS_GEN6(devid))
instr_out(ctx, 1,
"%s, %s, pitch = %d bytes, %stiled, HiZ %d, Seperate Stencil %d\n",
"%s, %s, pitch = %d bytes, %stiled, HiZ %d, Separate Stencil %d\n",
get_965_surfacetype(data[1] >> 29),
get_965_depthformat((data[1] >> 18) & 0x7),
(data[1] & 0x0001ffff) + 1,

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@ -24,7 +24,7 @@
0x1230005c: 0x00000000: dword 3
0x12300060: 0x00000000: dword 4
0x12300064: 0x79050004: 3DSTATE_DEPTH_BUFFER
0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Seperate Stencil 0
0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
0x1230006c: 0x00000000: depth offset
0x12300070: 0x09584ac0: 300x300
0x12300074: 0x00000000: volume depth

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@ -140,7 +140,7 @@
0x1230022c: 0x00000000:
0x12300230: 0x00000000:
0x12300234: 0x79050005: 3DSTATE_DEPTH_BUFFER
0x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Seperate Stencil 1
0x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Separate Stencil 1
0x1230023c: 0x00000000: depth offset
0x12300240: 0x09584ac0: 300x300
0x12300244: 0x00000000: volume depth