intel: Fix spelling mistakes
Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>main
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7b356f4b5e
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723a6944c0
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@ -312,7 +312,7 @@ _fence_wait_internal(drm_intel_bufmgr_fake *bufmgr_fake, int seq)
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*
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* Assume that in userland we treat sequence numbers as ints, which
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* makes some of the comparisons convenient, since the sequence
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* numbers are all postive signed integers.
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* numbers are all positive signed integers.
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*
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* From this we get several cases we need to handle. Here's a timeline.
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* 0x2 0x7 0x7ffffff8 0x7ffffffd
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@ -3379,7 +3379,7 @@ drm_intel_bufmgr_gem_init(int fd, int batch_size)
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bufmgr_gem->gtt_size > 256*1024*1024) {
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/* The unmappable part of gtt on gen 3 (i.e. above 256MB) can't
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* be used for tiled blits. To simplify the accounting, just
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* substract the unmappable part (fixed to 256MB on all known
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* subtract the unmappable part (fixed to 256MB on all known
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* gen3 devices) if the kernel advertises it. */
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bufmgr_gem->gtt_size -= 256*1024*1024;
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}
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@ -3598,7 +3598,7 @@ decode_3d_965(struct drm_intel_decode *ctx)
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instr_out(ctx, 0, "3DSTATE_DEPTH_BUFFER\n");
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if (IS_GEN5(devid) || IS_GEN6(devid))
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instr_out(ctx, 1,
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"%s, %s, pitch = %d bytes, %stiled, HiZ %d, Seperate Stencil %d\n",
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"%s, %s, pitch = %d bytes, %stiled, HiZ %d, Separate Stencil %d\n",
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get_965_surfacetype(data[1] >> 29),
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get_965_depthformat((data[1] >> 18) & 0x7),
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(data[1] & 0x0001ffff) + 1,
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@ -24,7 +24,7 @@
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0x1230005c: 0x00000000: dword 3
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0x12300060: 0x00000000: dword 4
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0x12300064: 0x79050004: 3DSTATE_DEPTH_BUFFER
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0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Seperate Stencil 0
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0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
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0x1230006c: 0x00000000: depth offset
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0x12300070: 0x09584ac0: 300x300
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0x12300074: 0x00000000: volume depth
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@ -140,7 +140,7 @@
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0x1230022c: 0x00000000:
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0x12300230: 0x00000000:
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0x12300234: 0x79050005: 3DSTATE_DEPTH_BUFFER
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0x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Seperate Stencil 1
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0x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Separate Stencil 1
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0x1230023c: 0x00000000: depth offset
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0x12300240: 0x09584ac0: 300x300
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0x12300244: 0x00000000: volume depth
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