intel: Remove c99ish variable declarations.
I'd rather be able to use c99 variable declarations (there's a lot of awful code layout due to being c90ish), but I'll leave that for later. Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Acked-by: Eugeni Dodonov <eugeni@dodonov.net>main
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0c46f020c8
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7b48318806
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@ -1269,6 +1269,8 @@ decode_3d_1d(uint32_t *data, uint32_t count,
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/* save vertex state for decode */
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if (!IS_GEN2(devid)) {
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int tex_num;
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if (word == 2) {
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saved_s2_set = 1;
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saved_s2 = data[i];
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@ -1298,7 +1300,7 @@ decode_3d_1d(uint32_t *data, uint32_t count,
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case 2:
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instr_out(data, hw_offset, i,
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"S2: texcoord formats: ");
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for (int tex_num = 0;
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for (tex_num = 0;
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tex_num < 8; tex_num++) {
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switch ((data[i] >>
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tex_num *
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@ -2768,7 +2770,7 @@ decode_3d_965(uint32_t *data, uint32_t count, uint32_t hw_offset, uint32_t devid
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{
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uint32_t opcode;
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unsigned int idx, len;
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unsigned int i, sba_len;
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unsigned int i, j, sba_len;
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const char *desc1 = NULL;
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struct {
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@ -3186,7 +3188,7 @@ decode_3d_965(uint32_t *data, uint32_t count, uint32_t hw_offset, uint32_t devid
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*(float *)(&data[6]));
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instr_out(data, hw_offset, 7, "Global Depth Offset Clamp %f\n",
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*(float *)(&data[7]));
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int i, j;
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for (i = 0, j = 0; i < 8; i++, j += 2)
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instr_out(data, hw_offset, i + 8,
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"Attrib %d (Override %s%s%s%s, Const Source %d, Swizzle Select %d, "
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