freedreno: move bo-cache to it's own file
Signed-off-by: Rob Clark <robclark@freedesktop.org>main
parent
0b34b68307
commit
82780c87f9
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@ -4,6 +4,7 @@ LIBDRM_FREEDRENO_FILES := \
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freedreno_priv.h \
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freedreno_ringbuffer.c \
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freedreno_bo.c \
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freedreno_bo_cache.c \
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msm/msm_bo.c \
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msm/msm_device.c \
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msm/msm_drm.h \
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@ -33,9 +33,8 @@
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#include "freedreno_drmif.h"
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#include "freedreno_priv.h"
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static pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
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static void bo_del(struct fd_bo *bo);
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drm_private pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
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drm_private void bo_del(struct fd_bo *bo);
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/* set buffer name, and add to table, call w/ table_lock held: */
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static void set_name(struct fd_bo *bo, uint32_t name)
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@ -83,116 +82,6 @@ static struct fd_bo * bo_from_handle(struct fd_device *dev,
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return bo;
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}
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/* Frees older cached buffers. Called under table_lock */
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drm_private void
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fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
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{
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int i;
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if (cache->time == time)
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return;
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for (i = 0; i < cache->num_buckets; i++) {
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struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
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struct fd_bo *bo;
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while (!LIST_IS_EMPTY(&bucket->list)) {
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bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
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/* keep things in cache for at least 1 second: */
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if (time && ((time - bo->free_time) <= 1))
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break;
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list_del(&bo->list);
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bo_del(bo);
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}
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}
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cache->time = time;
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}
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static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size)
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{
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int i;
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/* hmm, this is what intel does, but I suppose we could calculate our
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* way to the correct bucket size rather than looping..
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*/
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for (i = 0; i < cache->num_buckets; i++) {
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struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
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if (bucket->size >= size) {
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return bucket;
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}
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}
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return NULL;
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}
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static int is_idle(struct fd_bo *bo)
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{
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return fd_bo_cpu_prep(bo, NULL,
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DRM_FREEDRENO_PREP_READ |
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DRM_FREEDRENO_PREP_WRITE |
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DRM_FREEDRENO_PREP_NOSYNC) == 0;
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}
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static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
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{
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struct fd_bo *bo = NULL;
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/* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
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* skip the busy check.. if it is only going to be a render target
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* then we probably don't need to stall..
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*
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* NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
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* (MRU, since likely to be in GPU cache), rather than head (LRU)..
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*/
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pthread_mutex_lock(&table_lock);
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while (!LIST_IS_EMPTY(&bucket->list)) {
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bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
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if (0 /* TODO: if madvise tells us bo is gone... */) {
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list_del(&bo->list);
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bo_del(bo);
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bo = NULL;
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continue;
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}
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/* TODO check for compatible flags? */
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if (is_idle(bo)) {
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list_del(&bo->list);
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break;
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}
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bo = NULL;
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break;
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}
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pthread_mutex_unlock(&table_lock);
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return bo;
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}
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/* NOTE: size is potentially rounded up to bucket size: */
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drm_private struct fd_bo *
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fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
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{
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struct fd_bo *bo = NULL;
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struct fd_bo_bucket *bucket;
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*size = ALIGN(*size, 4096);
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bucket = get_bucket(cache, *size);
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/* see if we can be green and recycle: */
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if (bucket) {
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*size = bucket->size;
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bo = find_in_bucket(bucket, flags);
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if (bo) {
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atomic_set(&bo->refcnt, 1);
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fd_device_ref(bo->dev);
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return bo;
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}
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}
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return NULL;
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}
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struct fd_bo *
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fd_bo_new(struct fd_device *dev, uint32_t size, uint32_t flags)
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{
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@ -303,32 +192,6 @@ struct fd_bo * fd_bo_ref(struct fd_bo *bo)
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return bo;
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}
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drm_private int
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fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
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{
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struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
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/* see if we can be green and recycle: */
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if (bucket) {
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time);
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bo->free_time = time.tv_sec;
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list_addtail(&bo->list, &bucket->list);
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fd_bo_cache_cleanup(cache, time.tv_sec);
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/* bo's in the bucket cache don't have a ref and
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* don't hold a ref to the dev:
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*/
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fd_device_del_locked(bo->dev);
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return 0;
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}
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return -1;
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}
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void fd_bo_del(struct fd_bo *bo)
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{
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struct fd_device *dev = bo->dev;
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@ -348,7 +211,7 @@ out:
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}
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/* Called under table_lock */
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static void bo_del(struct fd_bo *bo)
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drm_private void bo_del(struct fd_bo *bo)
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{
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if (bo->map)
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drm_munmap(bo->map, bo->size);
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@ -0,0 +1,205 @@
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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "freedreno_drmif.h"
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#include "freedreno_priv.h"
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drm_private void bo_del(struct fd_bo *bo);
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drm_private extern pthread_mutex_t table_lock;
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static void
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add_bucket(struct fd_bo_cache *cache, int size)
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{
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unsigned int i = cache->num_buckets;
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assert(i < ARRAY_SIZE(cache->cache_bucket));
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list_inithead(&cache->cache_bucket[i].list);
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cache->cache_bucket[i].size = size;
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cache->num_buckets++;
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}
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drm_private void
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fd_bo_cache_init(struct fd_bo_cache *cache)
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{
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unsigned long size, cache_max_size = 64 * 1024 * 1024;
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/* OK, so power of two buckets was too wasteful of memory.
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* Give 3 other sizes between each power of two, to hopefully
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* cover things accurately enough. (The alternative is
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* probably to just go for exact matching of sizes, and assume
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* that for things like composited window resize the tiled
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* width/height alignment and rounding of sizes to pages will
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* get us useful cache hit rates anyway)
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*/
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add_bucket(cache, 4096);
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add_bucket(cache, 4096 * 2);
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add_bucket(cache, 4096 * 3);
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/* Initialize the linked lists for BO reuse cache. */
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for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
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add_bucket(cache, size);
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add_bucket(cache, size + size * 1 / 4);
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add_bucket(cache, size + size * 2 / 4);
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add_bucket(cache, size + size * 3 / 4);
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}
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}
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/* Frees older cached buffers. Called under table_lock */
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drm_private void
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fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
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{
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int i;
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if (cache->time == time)
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return;
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for (i = 0; i < cache->num_buckets; i++) {
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struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
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struct fd_bo *bo;
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while (!LIST_IS_EMPTY(&bucket->list)) {
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bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
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/* keep things in cache for at least 1 second: */
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if (time && ((time - bo->free_time) <= 1))
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break;
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list_del(&bo->list);
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bo_del(bo);
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}
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}
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cache->time = time;
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}
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static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size)
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{
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int i;
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/* hmm, this is what intel does, but I suppose we could calculate our
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* way to the correct bucket size rather than looping..
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*/
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for (i = 0; i < cache->num_buckets; i++) {
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struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
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if (bucket->size >= size) {
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return bucket;
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}
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}
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return NULL;
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}
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static int is_idle(struct fd_bo *bo)
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{
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return fd_bo_cpu_prep(bo, NULL,
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DRM_FREEDRENO_PREP_READ |
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DRM_FREEDRENO_PREP_WRITE |
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DRM_FREEDRENO_PREP_NOSYNC) == 0;
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}
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static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
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{
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struct fd_bo *bo = NULL;
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/* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
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* skip the busy check.. if it is only going to be a render target
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* then we probably don't need to stall..
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*
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* NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
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* (MRU, since likely to be in GPU cache), rather than head (LRU)..
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*/
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pthread_mutex_lock(&table_lock);
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if (!LIST_IS_EMPTY(&bucket->list)) {
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bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
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/* TODO check for compatible flags? */
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if (is_idle(bo)) {
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list_del(&bo->list);
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} else {
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bo = NULL;
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}
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}
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pthread_mutex_unlock(&table_lock);
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return bo;
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}
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/* NOTE: size is potentially rounded up to bucket size: */
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drm_private struct fd_bo *
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fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
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{
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struct fd_bo *bo = NULL;
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struct fd_bo_bucket *bucket;
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*size = ALIGN(*size, 4096);
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bucket = get_bucket(cache, *size);
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/* see if we can be green and recycle: */
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if (bucket) {
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*size = bucket->size;
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bo = find_in_bucket(bucket, flags);
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if (bo) {
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atomic_set(&bo->refcnt, 1);
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fd_device_ref(bo->dev);
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return bo;
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}
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}
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return NULL;
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}
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drm_private int
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fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
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{
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struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
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/* see if we can be green and recycle: */
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if (bucket) {
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time);
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bo->free_time = time.tv_sec;
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list_addtail(&bo->list, &bucket->list);
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fd_bo_cache_cleanup(cache, time.tv_sec);
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/* bo's in the bucket cache don't have a ref and
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* don't hold a ref to the dev:
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*/
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fd_device_del_locked(bo->dev);
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return 0;
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}
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return -1;
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}
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@ -42,44 +42,6 @@ static pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
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struct fd_device * kgsl_device_new(int fd);
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struct fd_device * msm_device_new(int fd);
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static void
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add_bucket(struct fd_bo_cache *cache, int size)
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{
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unsigned int i = cache->num_buckets;
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assert(i < ARRAY_SIZE(cache->cache_bucket));
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list_inithead(&cache->cache_bucket[i].list);
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cache->cache_bucket[i].size = size;
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cache->num_buckets++;
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}
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drm_private void
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fd_bo_cache_init(struct fd_bo_cache *cache)
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{
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unsigned long size, cache_max_size = 64 * 1024 * 1024;
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/* OK, so power of two buckets was too wasteful of memory.
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* Give 3 other sizes between each power of two, to hopefully
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* cover things accurately enough. (The alternative is
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* probably to just go for exact matching of sizes, and assume
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* that for things like composited window resize the tiled
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* width/height alignment and rounding of sizes to pages will
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* get us useful cache hit rates anyway)
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*/
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add_bucket(cache, 4096);
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add_bucket(cache, 4096 * 2);
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add_bucket(cache, 4096 * 3);
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/* Initialize the linked lists for BO reuse cache. */
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for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
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add_bucket(cache, size);
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add_bucket(cache, size + size * 1 / 4);
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add_bucket(cache, size + size * 2 / 4);
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add_bucket(cache, size + size * 3 / 4);
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}
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}
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struct fd_device * fd_device_new(int fd)
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{
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struct fd_device *dev;
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