freedreno: move bo-cache to it's own file

Signed-off-by: Rob Clark <robclark@freedesktop.org>
main
Rob Clark 2016-05-31 10:46:59 -04:00
parent 0b34b68307
commit 82780c87f9
4 changed files with 209 additions and 178 deletions

View File

@ -4,6 +4,7 @@ LIBDRM_FREEDRENO_FILES := \
freedreno_priv.h \
freedreno_ringbuffer.c \
freedreno_bo.c \
freedreno_bo_cache.c \
msm/msm_bo.c \
msm/msm_device.c \
msm/msm_drm.h \

View File

@ -33,9 +33,8 @@
#include "freedreno_drmif.h"
#include "freedreno_priv.h"
static pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
static void bo_del(struct fd_bo *bo);
drm_private pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
drm_private void bo_del(struct fd_bo *bo);
/* set buffer name, and add to table, call w/ table_lock held: */
static void set_name(struct fd_bo *bo, uint32_t name)
@ -83,116 +82,6 @@ static struct fd_bo * bo_from_handle(struct fd_device *dev,
return bo;
}
/* Frees older cached buffers. Called under table_lock */
drm_private void
fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
{
int i;
if (cache->time == time)
return;
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
struct fd_bo *bo;
while (!LIST_IS_EMPTY(&bucket->list)) {
bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
/* keep things in cache for at least 1 second: */
if (time && ((time - bo->free_time) <= 1))
break;
list_del(&bo->list);
bo_del(bo);
}
}
cache->time = time;
}
static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size)
{
int i;
/* hmm, this is what intel does, but I suppose we could calculate our
* way to the correct bucket size rather than looping..
*/
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
if (bucket->size >= size) {
return bucket;
}
}
return NULL;
}
static int is_idle(struct fd_bo *bo)
{
return fd_bo_cpu_prep(bo, NULL,
DRM_FREEDRENO_PREP_READ |
DRM_FREEDRENO_PREP_WRITE |
DRM_FREEDRENO_PREP_NOSYNC) == 0;
}
static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
{
struct fd_bo *bo = NULL;
/* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
* skip the busy check.. if it is only going to be a render target
* then we probably don't need to stall..
*
* NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
* (MRU, since likely to be in GPU cache), rather than head (LRU)..
*/
pthread_mutex_lock(&table_lock);
while (!LIST_IS_EMPTY(&bucket->list)) {
bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
if (0 /* TODO: if madvise tells us bo is gone... */) {
list_del(&bo->list);
bo_del(bo);
bo = NULL;
continue;
}
/* TODO check for compatible flags? */
if (is_idle(bo)) {
list_del(&bo->list);
break;
}
bo = NULL;
break;
}
pthread_mutex_unlock(&table_lock);
return bo;
}
/* NOTE: size is potentially rounded up to bucket size: */
drm_private struct fd_bo *
fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
{
struct fd_bo *bo = NULL;
struct fd_bo_bucket *bucket;
*size = ALIGN(*size, 4096);
bucket = get_bucket(cache, *size);
/* see if we can be green and recycle: */
if (bucket) {
*size = bucket->size;
bo = find_in_bucket(bucket, flags);
if (bo) {
atomic_set(&bo->refcnt, 1);
fd_device_ref(bo->dev);
return bo;
}
}
return NULL;
}
struct fd_bo *
fd_bo_new(struct fd_device *dev, uint32_t size, uint32_t flags)
{
@ -303,32 +192,6 @@ struct fd_bo * fd_bo_ref(struct fd_bo *bo)
return bo;
}
drm_private int
fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
{
struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
/* see if we can be green and recycle: */
if (bucket) {
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
bo->free_time = time.tv_sec;
list_addtail(&bo->list, &bucket->list);
fd_bo_cache_cleanup(cache, time.tv_sec);
/* bo's in the bucket cache don't have a ref and
* don't hold a ref to the dev:
*/
fd_device_del_locked(bo->dev);
return 0;
}
return -1;
}
void fd_bo_del(struct fd_bo *bo)
{
struct fd_device *dev = bo->dev;
@ -348,7 +211,7 @@ out:
}
/* Called under table_lock */
static void bo_del(struct fd_bo *bo)
drm_private void bo_del(struct fd_bo *bo)
{
if (bo->map)
drm_munmap(bo->map, bo->size);

View File

@ -0,0 +1,205 @@
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "freedreno_drmif.h"
#include "freedreno_priv.h"
drm_private void bo_del(struct fd_bo *bo);
drm_private extern pthread_mutex_t table_lock;
static void
add_bucket(struct fd_bo_cache *cache, int size)
{
unsigned int i = cache->num_buckets;
assert(i < ARRAY_SIZE(cache->cache_bucket));
list_inithead(&cache->cache_bucket[i].list);
cache->cache_bucket[i].size = size;
cache->num_buckets++;
}
drm_private void
fd_bo_cache_init(struct fd_bo_cache *cache)
{
unsigned long size, cache_max_size = 64 * 1024 * 1024;
/* OK, so power of two buckets was too wasteful of memory.
* Give 3 other sizes between each power of two, to hopefully
* cover things accurately enough. (The alternative is
* probably to just go for exact matching of sizes, and assume
* that for things like composited window resize the tiled
* width/height alignment and rounding of sizes to pages will
* get us useful cache hit rates anyway)
*/
add_bucket(cache, 4096);
add_bucket(cache, 4096 * 2);
add_bucket(cache, 4096 * 3);
/* Initialize the linked lists for BO reuse cache. */
for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
add_bucket(cache, size);
add_bucket(cache, size + size * 1 / 4);
add_bucket(cache, size + size * 2 / 4);
add_bucket(cache, size + size * 3 / 4);
}
}
/* Frees older cached buffers. Called under table_lock */
drm_private void
fd_bo_cache_cleanup(struct fd_bo_cache *cache, time_t time)
{
int i;
if (cache->time == time)
return;
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
struct fd_bo *bo;
while (!LIST_IS_EMPTY(&bucket->list)) {
bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
/* keep things in cache for at least 1 second: */
if (time && ((time - bo->free_time) <= 1))
break;
list_del(&bo->list);
bo_del(bo);
}
}
cache->time = time;
}
static struct fd_bo_bucket * get_bucket(struct fd_bo_cache *cache, uint32_t size)
{
int i;
/* hmm, this is what intel does, but I suppose we could calculate our
* way to the correct bucket size rather than looping..
*/
for (i = 0; i < cache->num_buckets; i++) {
struct fd_bo_bucket *bucket = &cache->cache_bucket[i];
if (bucket->size >= size) {
return bucket;
}
}
return NULL;
}
static int is_idle(struct fd_bo *bo)
{
return fd_bo_cpu_prep(bo, NULL,
DRM_FREEDRENO_PREP_READ |
DRM_FREEDRENO_PREP_WRITE |
DRM_FREEDRENO_PREP_NOSYNC) == 0;
}
static struct fd_bo *find_in_bucket(struct fd_bo_bucket *bucket, uint32_t flags)
{
struct fd_bo *bo = NULL;
/* TODO .. if we had an ALLOC_FOR_RENDER flag like intel, we could
* skip the busy check.. if it is only going to be a render target
* then we probably don't need to stall..
*
* NOTE that intel takes ALLOC_FOR_RENDER bo's from the list tail
* (MRU, since likely to be in GPU cache), rather than head (LRU)..
*/
pthread_mutex_lock(&table_lock);
if (!LIST_IS_EMPTY(&bucket->list)) {
bo = LIST_ENTRY(struct fd_bo, bucket->list.next, list);
/* TODO check for compatible flags? */
if (is_idle(bo)) {
list_del(&bo->list);
} else {
bo = NULL;
}
}
pthread_mutex_unlock(&table_lock);
return bo;
}
/* NOTE: size is potentially rounded up to bucket size: */
drm_private struct fd_bo *
fd_bo_cache_alloc(struct fd_bo_cache *cache, uint32_t *size, uint32_t flags)
{
struct fd_bo *bo = NULL;
struct fd_bo_bucket *bucket;
*size = ALIGN(*size, 4096);
bucket = get_bucket(cache, *size);
/* see if we can be green and recycle: */
if (bucket) {
*size = bucket->size;
bo = find_in_bucket(bucket, flags);
if (bo) {
atomic_set(&bo->refcnt, 1);
fd_device_ref(bo->dev);
return bo;
}
}
return NULL;
}
drm_private int
fd_bo_cache_free(struct fd_bo_cache *cache, struct fd_bo *bo)
{
struct fd_bo_bucket *bucket = get_bucket(cache, bo->size);
/* see if we can be green and recycle: */
if (bucket) {
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
bo->free_time = time.tv_sec;
list_addtail(&bo->list, &bucket->list);
fd_bo_cache_cleanup(cache, time.tv_sec);
/* bo's in the bucket cache don't have a ref and
* don't hold a ref to the dev:
*/
fd_device_del_locked(bo->dev);
return 0;
}
return -1;
}

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@ -42,44 +42,6 @@ static pthread_mutex_t table_lock = PTHREAD_MUTEX_INITIALIZER;
struct fd_device * kgsl_device_new(int fd);
struct fd_device * msm_device_new(int fd);
static void
add_bucket(struct fd_bo_cache *cache, int size)
{
unsigned int i = cache->num_buckets;
assert(i < ARRAY_SIZE(cache->cache_bucket));
list_inithead(&cache->cache_bucket[i].list);
cache->cache_bucket[i].size = size;
cache->num_buckets++;
}
drm_private void
fd_bo_cache_init(struct fd_bo_cache *cache)
{
unsigned long size, cache_max_size = 64 * 1024 * 1024;
/* OK, so power of two buckets was too wasteful of memory.
* Give 3 other sizes between each power of two, to hopefully
* cover things accurately enough. (The alternative is
* probably to just go for exact matching of sizes, and assume
* that for things like composited window resize the tiled
* width/height alignment and rounding of sizes to pages will
* get us useful cache hit rates anyway)
*/
add_bucket(cache, 4096);
add_bucket(cache, 4096 * 2);
add_bucket(cache, 4096 * 3);
/* Initialize the linked lists for BO reuse cache. */
for (size = 4 * 4096; size <= cache_max_size; size *= 2) {
add_bucket(cache, size);
add_bucket(cache, size + size * 1 / 4);
add_bucket(cache, size + size * 2 / 4);
add_bucket(cache, size + size * 3 / 4);
}
}
struct fd_device * fd_device_new(int fd)
{
struct fd_device *dev;