fix texture uploads with large 3d textures (bug 13980)
Texture uploads could hit the blitter coordinate limit, adjust the texture offset when uploading the pieces. Make sure to check the end address of the upload too.main
parent
20d0e53916
commit
d6098db140
|
@ -1662,7 +1662,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
|
|||
u32 height;
|
||||
int i;
|
||||
u32 texpitch, microtile;
|
||||
u32 offset;
|
||||
u32 offset, byte_offset;
|
||||
RING_LOCALS;
|
||||
|
||||
if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) {
|
||||
|
@ -1727,6 +1727,13 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
|
|||
} else
|
||||
microtile = 0;
|
||||
|
||||
/* this might fail for zero-sized uploads - are those illegal? */
|
||||
if (!radeon_check_offset(dev_priv, tex->offset + image->height *
|
||||
blit_width - 1)) {
|
||||
DRM_ERROR("Invalid final destination offset\n");
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width);
|
||||
|
||||
do {
|
||||
|
@ -1840,6 +1847,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
|
|||
}
|
||||
|
||||
#undef RADEON_COPY_MT
|
||||
byte_offset = (image->y & ~2047) * blit_width;
|
||||
buf->file_priv = file_priv;
|
||||
buf->used = size;
|
||||
offset = dev_priv->gart_buffers_offset + buf->offset;
|
||||
|
@ -1854,9 +1862,9 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
|
|||
RADEON_DP_SRC_SOURCE_MEMORY |
|
||||
RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
|
||||
OUT_RING((spitch << 22) | (offset >> 10));
|
||||
OUT_RING((texpitch << 22) | (tex->offset >> 10));
|
||||
OUT_RING((texpitch << 22) | ((tex->offset >> 10) + (byte_offset >> 10)));
|
||||
OUT_RING(0);
|
||||
OUT_RING((image->x << 16) | image->y);
|
||||
OUT_RING((image->x << 16) | (image->y % 2048));
|
||||
OUT_RING((image->width << 16) | height);
|
||||
RADEON_WAIT_UNTIL_2D_IDLE();
|
||||
ADVANCE_RING();
|
||||
|
|
Loading…
Reference in New Issue