intel: Add decode for gen7 3DSTATE_WM.
This requires pulling the gen6 3DSTATE_WM out to a function so it doesn't override gen7's handler. v2: Fix pasteo in interpreting ZW interpolation (thanks danvet!). Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>main
parent
259e7b6138
commit
e6beaf8ee4
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@ -2859,6 +2859,140 @@ gen7_3DSTATE_CONSTANT_HS(struct drm_intel_decode *ctx)
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return gen7_3DSTATE_CONSTANT(ctx, "HS");
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}
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static int
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gen6_3DSTATE_WM(struct drm_intel_decode *ctx)
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{
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instr_out(ctx, 0, "3DSTATE_WM\n");
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instr_out(ctx, 1, "kernel start pointer 0\n");
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instr_out(ctx, 2,
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"SPF=%d, VME=%d, Sampler Count %d, "
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"Binding table count %d\n",
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(ctx->data[2] >> 31) & 1,
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(ctx->data[2] >> 30) & 1,
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(ctx->data[2] >> 27) & 7,
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(ctx->data[2] >> 18) & 0xff);
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instr_out(ctx, 3, "scratch offset\n");
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instr_out(ctx, 4,
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"Depth Clear %d, Depth Resolve %d, HiZ Resolve %d, "
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"Dispatch GRF start[0] %d, start[1] %d, start[2] %d\n",
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(ctx->data[4] & (1 << 30)) != 0,
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(ctx->data[4] & (1 << 28)) != 0,
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(ctx->data[4] & (1 << 27)) != 0,
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(ctx->data[4] >> 16) & 0x7f,
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(ctx->data[4] >> 8) & 0x7f,
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(ctx->data[4] & 0x7f));
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instr_out(ctx, 5,
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"MaxThreads %d, PS KillPixel %d, PS computed Z %d, "
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"PS use sourceZ %d, Thread Dispatch %d, PS use sourceW %d, "
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"Dispatch32 %d, Dispatch16 %d, Dispatch8 %d\n",
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((ctx->data[5] >> 25) & 0x7f) + 1,
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(ctx->data[5] & (1 << 22)) != 0,
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(ctx->data[5] & (1 << 21)) != 0,
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(ctx->data[5] & (1 << 20)) != 0,
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(ctx->data[5] & (1 << 19)) != 0,
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(ctx->data[5] & (1 << 8)) != 0,
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(ctx->data[5] & (1 << 2)) != 0,
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(ctx->data[5] & (1 << 1)) != 0,
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(ctx->data[5] & (1 << 0)) != 0);
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instr_out(ctx, 6,
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"Num SF output %d, Pos XY offset %d, ZW interp mode %d , "
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"Barycentric interp mode 0x%x, Point raster rule %d, "
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"Multisample mode %d, "
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"Multisample Dispatch mode %d\n",
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(ctx->data[6] >> 20) & 0x3f,
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(ctx->data[6] >> 18) & 3,
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(ctx->data[6] >> 16) & 3,
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(ctx->data[6] >> 10) & 0x3f,
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(ctx->data[6] & (1 << 9)) != 0,
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(ctx->data[6] >> 1) & 3,
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(ctx->data[6] & 1));
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instr_out(ctx, 7, "kernel start pointer 1\n");
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instr_out(ctx, 8, "kernel start pointer 2\n");
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return 9;
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}
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static int
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gen7_3DSTATE_WM(struct drm_intel_decode *ctx)
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{
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const char *computed_depth = "";
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const char *early_depth = "";
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const char *zw_interp = "";
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switch ((ctx->data[1] >> 23) & 0x3) {
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case 0:
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computed_depth = "";
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break;
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case 1:
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computed_depth = "computed depth";
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break;
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case 2:
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computed_depth = "computed depth >=";
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break;
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case 3:
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computed_depth = "computed depth <=";
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break;
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}
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switch ((ctx->data[1] >> 21) & 0x3) {
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case 0:
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early_depth = "";
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break;
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case 1:
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early_depth = ", EDSC_PSEXEC";
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break;
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case 2:
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early_depth = ", EDSC_PREPS";
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break;
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case 3:
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early_depth = ", BAD EDSC";
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break;
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}
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switch ((ctx->data[1] >> 17) & 0x3) {
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case 0:
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early_depth = "";
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break;
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case 1:
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early_depth = ", BAD ZW interp";
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break;
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case 2:
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early_depth = ", ZW centroid";
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break;
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case 3:
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early_depth = ", ZW sample";
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break;
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}
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instr_out(ctx, 0, "3DSTATE_WM\n");
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instr_out(ctx, 1, "(%s%s%s%s%s%s)%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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(ctx->data[1] & (1 << 11)) ? "PP " : "",
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(ctx->data[1] & (1 << 12)) ? "PC " : "",
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(ctx->data[1] & (1 << 13)) ? "PS " : "",
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(ctx->data[1] & (1 << 14)) ? "NPP " : "",
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(ctx->data[1] & (1 << 15)) ? "NPC " : "",
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(ctx->data[1] & (1 << 16)) ? "NPS " : "",
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(ctx->data[1] & (1 << 30)) ? ", depth clear" : "",
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(ctx->data[1] & (1 << 29)) ? "" : ", disabled",
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(ctx->data[1] & (1 << 28)) ? ", depth resolve" : "",
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(ctx->data[1] & (1 << 27)) ? ", hiz resolve" : "",
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(ctx->data[1] & (1 << 25)) ? ", kill" : "",
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computed_depth,
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early_depth,
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zw_interp,
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(ctx->data[1] & (1 << 20)) ? ", source depth" : "",
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(ctx->data[1] & (1 << 19)) ? ", source W" : "",
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(ctx->data[1] & (1 << 10)) ? ", coverage" : "",
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(ctx->data[1] & (1 << 4)) ? ", poly stipple" : "",
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(ctx->data[1] & (1 << 3)) ? ", line stipple" : "",
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(ctx->data[1] & (1 << 2)) ? ", point UL" : ", point UR"
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);
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instr_out(ctx, 2, "MS\n");
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return 3;
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}
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static int
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decode_3d_965(struct drm_intel_decode *ctx)
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{
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@ -2907,8 +3041,8 @@ decode_3d_965(struct drm_intel_decode *ctx)
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{ 0x7812, 0x00ff, 4, 4, "3DSTATE_CLIP" },
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{ 0x7813, 0x00ff, 20, 20, "3DSTATE_SF", 6 },
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{ 0x7813, 0x00ff, 7, 7, "3DSTATE_SF", 7 },
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{ 0x7814, 0x00ff, 3, 3, "3DSTATE_WM", 7 },
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{ 0x7814, 0x00ff, 9, 9, "3DSTATE_WM" },
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{ 0x7814, 0x00ff, 3, 3, "3DSTATE_WM", 7, gen7_3DSTATE_WM },
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{ 0x7814, 0x00ff, 9, 9, "3DSTATE_WM", 6, gen6_3DSTATE_WM },
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{ 0x7815, 0x00ff, 5, 5, "3DSTATE_CONSTANT_VS_STATE", 6 },
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{ 0x7815, 0x00ff, 7, 7, "3DSTATE_CONSTANT_VS", 7, gen7_3DSTATE_CONSTANT_VS },
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{ 0x7816, 0x00ff, 5, 5, "3DSTATE_CONSTANT_GS_STATE", 6 },
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@ -3303,46 +3437,6 @@ decode_3d_965(struct drm_intel_decode *ctx)
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return len;
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case 0x7814:
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instr_out(ctx, 0, "3DSTATE_WM\n");
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instr_out(ctx, 1, "kernel start pointer 0\n");
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instr_out(ctx, 2,
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"SPF=%d, VME=%d, Sampler Count %d, "
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"Binding table count %d\n", (data[2] >> 31) & 1,
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(data[2] >> 30) & 1, (data[2] >> 27) & 7,
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(data[2] >> 18) & 0xff);
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instr_out(ctx, 3, "scratch offset\n");
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instr_out(ctx, 4,
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"Depth Clear %d, Depth Resolve %d, HiZ Resolve %d, "
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"Dispatch GRF start[0] %d, start[1] %d, start[2] %d\n",
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(data[4] & (1 << 30)) != 0,
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(data[4] & (1 << 28)) != 0,
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(data[4] & (1 << 27)) != 0, (data[4] >> 16) & 0x7f,
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(data[4] >> 8) & 0x7f, (data[4] & 0x7f));
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instr_out(ctx, 5,
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"MaxThreads %d, PS KillPixel %d, PS computed Z %d, "
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"PS use sourceZ %d, Thread Dispatch %d, PS use sourceW %d, Dispatch32 %d, "
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"Dispatch16 %d, Dispatch8 %d\n",
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((data[5] >> 25) & 0x7f) + 1,
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(data[5] & (1 << 22)) != 0,
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(data[5] & (1 << 21)) != 0,
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(data[5] & (1 << 20)) != 0,
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(data[5] & (1 << 19)) != 0, (data[5] & (1 << 8)) != 0,
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(data[5] & (1 << 2)) != 0, (data[5] & (1 << 1)) != 0,
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(data[5] & (1 << 0)) != 0);
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instr_out(ctx, 6,
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"Num SF output %d, Pos XY offset %d, ZW interp mode %d , "
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"Barycentric interp mode 0x%x, Point raster rule %d, Multisample mode %d, "
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"Multisample Dispatch mode %d\n",
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(data[6] >> 20) & 0x3f, (data[6] >> 18) & 3,
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(data[6] >> 16) & 3, (data[6] >> 10) & 0x3f,
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(data[6] & (1 << 9)) != 0, (data[6] >> 1) & 3,
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(data[6] & 1));
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instr_out(ctx, 7, "kernel start pointer 1\n");
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instr_out(ctx, 8, "kernel start pointer 2\n");
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return len;
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case 0x7900:
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instr_out(ctx, 0, "3DSTATE_DRAWING_RECTANGLE\n");
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instr_out(ctx, 1, "top left: %d,%d\n",
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@ -137,14 +137,8 @@
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0x12300220: 0x00000000: dword 5
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0x12300224: 0x00000000: dword 6
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0x12300228: 0x78140001: 3DSTATE_WM
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0x1230022c: 0xa0000040: kernel start pointer 0
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0x12300230: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x12300234: 0x782a0000: scratch offset
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0x12300238: 0x00007d40: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 125, start[2] 64
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0x1230023c: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300240: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x12300244: 0x78170005: kernel start pointer 1
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0x12300248: 0x00000001: kernel start pointer 2
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0x1230022c: 0xa0000040: (), point UR
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0x12300230: 0x00000000: MS
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0x12300234: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x12300238: 0x00007d40: dword 1
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0x1230023c: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -276,14 +270,8 @@
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0x12300434: 0x00000000: dword 5
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0x12300438: 0x00000000: dword 6
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0x1230043c: 0x78140001: 3DSTATE_WM
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0x12300440: 0xa0000040: kernel start pointer 0
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0x12300444: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x12300448: 0x782a0000: scratch offset
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0x1230044c: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x12300450: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300454: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x12300458: 0x78170005: kernel start pointer 1
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0x1230045c: 0x00000000: kernel start pointer 2
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0x12300440: 0xa0000040: (), point UR
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0x12300444: 0x00000000: MS
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0x12300448: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x1230044c: 0x00007a00: dword 1
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0x12300450: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -517,14 +505,8 @@
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0x123007e0: 0x00000000: dword 5
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0x123007e4: 0x00000000: dword 6
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0x123007e8: 0x78140001: 3DSTATE_WM
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0x123007ec: 0xa0000840: kernel start pointer 0
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0x123007f0: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x123007f4: 0x782a0000: scratch offset
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0x123007f8: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x123007fc: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300800: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x12300804: 0x78170005: kernel start pointer 1
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0x12300808: 0x00000000: kernel start pointer 2
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0x123007ec: 0xa0000840: (PP ), point UR
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0x123007f0: 0x00000000: MS
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0x123007f4: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x123007f8: 0x00007a00: dword 1
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0x123007fc: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -609,14 +591,8 @@
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0x12300938: 0x00000000: dword 5
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0x1230093c: 0x00000000: dword 6
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0x12300940: 0x78140001: 3DSTATE_WM
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0x12300944: 0xa0000040: kernel start pointer 0
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0x12300948: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x1230094c: 0x782a0000: scratch offset
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0x12300950: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x12300954: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300958: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x1230095c: 0x78170005: kernel start pointer 1
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0x12300960: 0x00000000: kernel start pointer 2
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0x12300944: 0xa0000040: (), point UR
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0x12300948: 0x00000000: MS
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0x1230094c: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x12300950: 0x00007a00: dword 1
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0x12300954: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -824,14 +800,8 @@
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0x12300c7c: 0x00000000: dword 5
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0x12300c80: 0x00000000: dword 6
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0x12300c84: 0x78140001: 3DSTATE_WM
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0x12300c88: 0xa0000840: kernel start pointer 0
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0x12300c8c: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x12300c90: 0x782a0000: scratch offset
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0x12300c94: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x12300c98: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300c9c: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x12300ca0: 0x78170005: kernel start pointer 1
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0x12300ca4: 0x00000000: kernel start pointer 2
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0x12300c88: 0xa0000840: (PP ), point UR
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0x12300c8c: 0x00000000: MS
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0x12300c90: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x12300c94: 0x00007a00: dword 1
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0x12300c98: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -916,14 +886,8 @@
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0x12300dd4: 0x00000000: dword 5
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0x12300dd8: 0x00000000: dword 6
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0x12300ddc: 0x78140001: 3DSTATE_WM
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0x12300de0: 0xa0000040: kernel start pointer 0
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0x12300de4: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x12300de8: 0x782a0000: scratch offset
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0x12300dec: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x12300df0: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12300df4: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
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0x12300df8: 0x78170005: kernel start pointer 1
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0x12300dfc: 0x00000000: kernel start pointer 2
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0x12300de0: 0xa0000040: (), point UR
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0x12300de4: 0x00000000: MS
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0x12300de8: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
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0x12300dec: 0x00007a00: dword 1
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0x12300df0: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
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@ -1131,14 +1095,8 @@
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0x12301118: 0x00000000: dword 5
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0x1230111c: 0x00000000: dword 6
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0x12301120: 0x78140001: 3DSTATE_WM
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0x12301124: 0xa0000840: kernel start pointer 0
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0x12301128: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
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0x1230112c: 0x782a0000: scratch offset
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0x12301130: 0x00007a00: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 0, start[1] 122, start[2] 0
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0x12301134: 0x782f0000: MaxThreads 61, PS KillPixel 0, PS computed Z 1, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 0, Dispatch8 0
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0x12301138: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
|
||||
0x1230113c: 0x78170005: kernel start pointer 1
|
||||
0x12301140: 0x00000000: kernel start pointer 2
|
||||
0x12301124: 0xa0000840: (PP ), point UR
|
||||
0x12301128: 0x00000000: MS
|
||||
0x1230112c: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
|
||||
0x12301130: 0x00007a00: dword 1
|
||||
0x12301134: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
|
||||
|
|
Loading…
Reference in New Issue